My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Cannon Flying Machine Baby Dragon Witch
Zap
Cannon Flying Machine Witch
Barbarian Barrel
Cannon Tesla Witch
The Log
Cannon Witch
Earthquake
Cannon Tesla Witch
Arrows
Flying Machine Witch
Royal Delivery
Flying Machine Baby Dragon Witch
Fireball
Cannon Tesla Flying Machine Baby Dragon Witch
Poison
Cannon Flying Machine Witch
Lightning
Cannon Tesla Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Tesla Flying Machine Baby Dragon Poison Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Cannon Tesla Flying Machine

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Flying Machine
Giant Baby Dragon
Giant
Rage Poison Flying Machine Baby Dragon Witch
Rage
Giant Witch
Baby Dragon
Flying Machine Giant Poison Witch
Poison
Giant Baby Dragon
Witch
Rage Giant Baby Dragon

Defense Synergies 0 8

Cannon
Flying Machine Baby Dragon Poison Witch
Tesla
Baby Dragon Poison
Flying Machine
Cannon Baby Dragon
Giant
Rage
Baby Dragon
Cannon Tesla Flying Machine Witch
Poison
Cannon Tesla
Witch
Cannon Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Flying Machine Baby Dragon
Cannon Tesla Flying Machine Witch
Cannon Tesla Witch
Cannon Tesla Witch
Poison
Cannon Tesla Flying Machine Baby Dragon
Tesla Cannon Flying Machine Baby Dragon Poison Witch
Cannon Tesla Flying Machine Baby Dragon Poison
Cannon Tesla Witch
Cannon Tesla
Poison Witch Cannon Tesla Flying Machine Baby Dragon
Tesla Flying Machine Baby Dragon Poison Witch
Cannon Tesla Flying Machine Witch
Cannon Tesla Baby Dragon Poison Witch
Cannon Tesla
Cannon Tesla
Tesla Cannon Poison Witch
Cannon Tesla Flying Machine Baby Dragon Witch
Baby Dragon Poison Witch Cannon Tesla Flying Machine
Cannon Tesla
Cannon Tesla Flying Machine Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch
Poison Tesla Flying Machine Baby Dragon
Witch
Tesla
Cannon Tesla Witch
Poison Tesla Flying Machine Baby Dragon Witch
Tesla Flying Machine Witch
Tesla
Flying Machine Baby Dragon Poison Witch
Witch Cannon Tesla
Tesla Flying Machine Witch
Poison
Cannon Tesla Witch
Cannon Tesla Flying Machine Baby Dragon Witch
Tesla Witch Flying Machine Baby Dragon Poison
Poison Cannon Tesla Flying Machine Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon
Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Poison
Poison Baby Dragon
Poison Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon Poison Witch
Poison Flying Machine Baby Dragon
Poison Flying Machine
Poison
Poison Flying Machine
Poison Flying Machine Baby Dragon
Flying Machine Poison Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison Witch
Flying Machine Baby Dragon Poison
Poison
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison Witch
Baby Dragon Poison
Poison
Flying Machine Baby Dragon Poison
Poison Baby Dragon Witch
Witch
Poison Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon Poison Witch
Poison Baby Dragon
Poison Flying Machine Baby Dragon Witch
Flying Machine Poison Witch
Poison
Poison
Poison
Flying Machine Witch
Poison Flying Machine Baby Dragon Witch
Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison
Flying Machine
Flying Machine Baby Dragon Poison Witch
Flying Machine Poison Witch
Poison Flying Machine Baby Dragon Witch

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