My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Dark Prince Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Sparky
Giant Snowball
Zap
Dark Prince Sparky
Barbarian Barrel
Wizard Dark Prince Ice Wizard Sparky
The Log
Dark Prince Sparky
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Ice Wizard Sparky
Fireball
Wizard Ice Wizard Sparky
Poison
Wizard Ice Wizard Sparky
Lightning
Wizard Dark Prince Ice Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince Freeze Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Freeze Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Dark Prince Freeze Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Dark Prince

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Dark Prince Freeze Ice Wizard
Giant
Zap Dark Prince Sparky Wizard Tornado Ice Wizard
Wizard
Tornado Giant Dark Prince Sparky
Tornado
Zap Wizard Sparky Giant Dark Prince Freeze Ice Wizard
Dark Prince
Giant Zap Wizard Tornado Ice Wizard Sparky
Freeze
Zap Tornado
Ice Wizard
Zap Giant Tornado Dark Prince
Sparky
Zap Giant Tornado Wizard Dark Prince

Defense Synergies 3 11

Zap
Tornado Dark Prince Ice Wizard Sparky
Giant
Wizard
Tornado Dark Prince Freeze Ice Wizard
Tornado
Wizard Ice Wizard Sparky Zap Dark Prince Sparky
Dark Prince
Zap Wizard Tornado Ice Wizard
Freeze
Wizard Sparky
Ice Wizard
Tornado Zap Wizard Dark Prince
Sparky
Tornado Zap Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Sparky Zap Dark Prince Ice Wizard
Tornado Sparky Dark Prince Freeze Ice Wizard
Sparky Dark Prince Ice Wizard
Tornado Dark Prince Sparky
Tornado Freeze Zap Dark Prince Ice Wizard
Tornado Zap Wizard Freeze Ice Wizard
Zap Sparky
Sparky Tornado Ice Wizard
Tornado Dark Prince Ice Wizard Sparky
Ice Wizard Zap Wizard Tornado Dark Prince Freeze
Zap Wizard Tornado Ice Wizard
Sparky Zap Wizard Dark Prince Freeze Ice Wizard
Wizard Sparky Zap Tornado Dark Prince Freeze
Sparky
Tornado Zap Freeze Sparky
Wizard Sparky Tornado Dark Prince
Zap Wizard Tornado Dark Prince Ice Wizard
Zap Wizard Tornado Freeze Dark Prince Ice Wizard
Sparky Tornado
Wizard Dark Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Sparky
Zap Wizard
Zap Dark Prince Sparky
Dark Prince Zap Tornado Sparky
Dark Prince Sparky
Wizard Zap Tornado Freeze Ice Wizard
Dark Prince Sparky Ice Wizard
Dark Prince Sparky
Zap Freeze Tornado Dark Prince Sparky
Sparky
Dark Prince Sparky
Zap Tornado Dark Prince
Dark Prince Wizard Sparky
Wizard Sparky
Sparky Zap Tornado Dark Prince Freeze
Zap Wizard Dark Prince Freeze Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Zap Tornado Ice Wizard
Sparky
Dark Prince Freeze Sparky
Wizard Zap Dark Prince Sparky
Wizard Zap Tornado Freeze Ice Wizard
Wizard Tornado Sparky
Zap Wizard Tornado Freeze Ice Wizard
Zap Wizard Tornado
Tornado Sparky
Zap Wizard Tornado Dark Prince Sparky
Zap Wizard Tornado
Sparky
Freeze
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Tornado Freeze Sparky
Sparky
Zap Wizard Dark Prince Sparky
Zap Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Freeze Wizard Dark Prince Ice Wizard Sparky
Zap Wizard Tornado Ice Wizard Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Zap Wizard Tornado Ice Wizard Sparky
Zap Wizard Freeze
Sparky
Zap Wizard Sparky
Zap Freeze Sparky
Sparky
Wizard Sparky
Zap Dark Prince Freeze
Zap Wizard Tornado Ice Wizard
Freeze
Wizard Dark Prince Sparky
Zap Wizard
Zap Tornado Sparky
Dark Prince Sparky
Zap Tornado Freeze Sparky
Zap Tornado
Zap Tornado Dark Prince Freeze Sparky

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