My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Prince Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon Lumberjack
Zap
Goblin Gang Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Lumberjack
The Log
Goblin Gang Prince Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Prince Inferno Dragon Lumberjack
Fireball
Goblin Gang Inferno Dragon Lumberjack
Poison
Goblin Gang
Lightning
Valkyrie Prince Inferno Dragon Lumberjack
Rocket
Valkyrie Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Valkyrie Inferno Dragon Lumberjack Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Prince Lumberjack
Goblin Gang
Valkyrie Giant Prince
Fireball
Arrows Giant
Valkyrie
Prince Lumberjack Goblin Gang Giant
Giant
Arrows Prince Goblin Gang Fireball Valkyrie Lumberjack
Prince
Valkyrie Giant Arrows Goblin Gang Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Arrows Giant Prince

Defense Synergies 0 12

Arrows
Fireball Valkyrie Prince Lumberjack
Goblin Gang
Valkyrie Prince Inferno Dragon Lumberjack
Fireball
Arrows Valkyrie Lumberjack
Valkyrie
Arrows Goblin Gang Fireball Prince Lumberjack
Giant
Prince
Arrows Goblin Gang Valkyrie
Inferno Dragon
Goblin Gang
Lumberjack
Arrows Goblin Gang Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Inferno Dragon Lumberjack Goblin Gang Valkyrie Prince
Goblin Gang Prince Lumberjack Valkyrie Inferno Dragon
Prince Inferno Dragon Lumberjack Goblin Gang Valkyrie
Arrows Fireball Valkyrie Prince Lumberjack
Arrows Goblin Gang Fireball Valkyrie Lumberjack
Inferno Dragon Arrows Goblin Gang Fireball
Arrows Fireball Valkyrie
Inferno Dragon Goblin Gang Prince Lumberjack
Goblin Gang Valkyrie Prince Lumberjack
Goblin Gang Valkyrie Arrows Fireball Lumberjack
Arrows Inferno Dragon Goblin Gang Fireball
Prince Lumberjack Goblin Gang Fireball Valkyrie
Fireball Valkyrie Arrows Goblin Gang Prince Lumberjack
Inferno Dragon Goblin Gang Prince Lumberjack
Goblin Gang Fireball Prince Inferno Dragon Lumberjack
Arrows Goblin Gang Fireball Valkyrie Prince Lumberjack
Arrows Fireball Goblin Gang Valkyrie Prince Lumberjack
Arrows Valkyrie Fireball Inferno Dragon Lumberjack
Prince Inferno Dragon Lumberjack
Goblin Gang Valkyrie Arrows Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Fireball Prince
Fireball Arrows Goblin Gang Valkyrie Prince Inferno Dragon Lumberjack
Goblin Gang Lumberjack Valkyrie Prince
Goblin Gang Valkyrie Prince Lumberjack Fireball
Goblin Gang Valkyrie Prince Inferno Dragon Lumberjack
Arrows Fireball Goblin Gang
Goblin Gang Prince Fireball Valkyrie Lumberjack
Valkyrie Prince Inferno Dragon Lumberjack
Fireball Valkyrie Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie Prince Lumberjack
Arrows Fireball Valkyrie Prince
Prince Goblin Gang Fireball Valkyrie Lumberjack
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Prince Inferno Dragon Lumberjack
Arrows Valkyrie Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Prince
Fireball Arrows Valkyrie
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Prince Lumberjack
Arrows Fireball Valkyrie Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Valkyrie
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Valkyrie
Inferno Dragon
Arrows Fireball
Fireball Arrows Prince
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Prince
Arrows Fireball
Goblin Gang Fireball Prince
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Valkyrie Prince Lumberjack
Arrows Fireball
Arrows Fireball
Prince
Goblin Gang Fireball
Fireball
Fireball Prince

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