My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Prince Bowler Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Giant Prince Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Ram Rider
Giant Snowball
Goblins Flying Machine Lumberjack Ram Rider
Zap
Goblins Flying Machine Prince Ram Rider
Barbarian Barrel
Goblins Lumberjack
The Log
Goblins Prince Lumberjack Ram Rider
Earthquake
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Flying Machine Prince Bowler Lumberjack Ram Rider
Fireball
Flying Machine Bowler Lumberjack Ram Rider
Poison
Flying Machine
Lightning
Prince Bowler Lumberjack Ram Rider
Rocket
Prince Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Flying Machine Lumberjack Giant Prince Bowler Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblins Flying Machine Lumberjack Giant

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Flying Machine
Giant Prince Bowler Lumberjack Ram Rider
Giant
Prince Goblins Flying Machine Rocket Bowler Lumberjack
Rocket
Giant
Prince
Giant Flying Machine Bowler Lumberjack Ram Rider
Bowler
Flying Machine Giant Prince Lumberjack Ram Rider
Lumberjack
Flying Machine Giant Prince Bowler Ram Rider
Ram Rider
Flying Machine Prince Bowler Lumberjack

Defense Synergies 0 7

Goblins
Flying Machine
Flying Machine
Goblins Prince Bowler Lumberjack
Giant
Rocket
Prince
Flying Machine Bowler
Bowler
Flying Machine Prince Lumberjack
Lumberjack
Flying Machine Bowler Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Flying Machine Ram Rider
Lumberjack Goblins Flying Machine Prince Ram Rider
Rocket Prince Bowler Lumberjack Ram Rider Goblins
Prince Lumberjack Goblins Bowler Ram Rider
Rocket Prince Bowler Lumberjack
Bowler Goblins Flying Machine Lumberjack
Rocket Ram Rider Flying Machine
Rocket Bowler Flying Machine Ram Rider
Goblins Prince Lumberjack
Goblins Prince Bowler Lumberjack
Goblins Flying Machine Bowler Lumberjack Ram Rider
Flying Machine Ram Rider
Prince Bowler Lumberjack Flying Machine Rocket Ram Rider
Rocket Bowler Goblins Prince Lumberjack
Prince Lumberjack Ram Rider
Rocket Prince Bowler Lumberjack Ram Rider
Goblins Prince Bowler Lumberjack
Goblins Flying Machine Prince Bowler Lumberjack Ram Rider
Flying Machine Bowler Lumberjack Ram Rider
Prince Lumberjack Ram Rider
Bowler Goblins Flying Machine Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Prince Bowler
Flying Machine Rocket Prince Bowler Lumberjack
Lumberjack Goblins Rocket Prince Bowler Ram Rider
Rocket Prince Bowler Lumberjack Ram Rider
Prince Bowler Lumberjack Ram Rider
Rocket Flying Machine Ram Rider
Rocket Prince Goblins Flying Machine Bowler Lumberjack Ram Rider
Prince Lumberjack
Rocket Goblins Flying Machine Prince
Flying Machine Prince Bowler Lumberjack
Rocket Prince Bowler
Rocket Prince Bowler Lumberjack Ram Rider
Flying Machine Bowler
Goblins Flying Machine Rocket Prince Bowler Lumberjack
Bowler Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine Bowler Ram Rider
Rocket Flying Machine
Flying Machine Rocket Prince
Rocket Bowler
Flying Machine Rocket Ram Rider
Flying Machine Bowler
Flying Machine Bowler Ram Rider
Flying Machine Ram Rider
Rocket Goblins Prince Bowler Lumberjack
Rocket Flying Machine Prince Bowler Ram Rider
Flying Machine Rocket
Flying Machine Rocket Bowler
Flying Machine Rocket
Flying Machine Prince
Rocket Flying Machine Bowler
Flying Machine Rocket Bowler
Rocket
Rocket
Rocket Flying Machine Prince Bowler
Rocket Flying Machine Bowler
Rocket Prince Bowler
Rocket
Rocket Prince Bowler
Rocket Flying Machine
Bowler
Flying Machine Bowler Ram Rider
Flying Machine Prince Bowler Ram Rider
Rocket
Flying Machine
Rocket Flying Machine
Bowler
Rocket
Rocket
Prince
Rocket Bowler
Flying Machine Rocket Prince
Rocket Flying Machine Ram Rider
Flying Machine Rocket Prince Bowler Lumberjack
Flying Machine Bowler
Rocket
Flying Machine Prince
Flying Machine Rocket Bowler
Flying Machine Rocket
Flying Machine Rocket Prince Bowler

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