My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner Sparky
Giant Snowball
Barbarians Baby Dragon Witch Miner
Zap
Witch Sparky
Barbarian Barrel
Barbarians Witch Sparky
The Log
Barbarians Witch Sparky
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Baby Dragon Witch Miner Sparky
Fireball
Barbarians Baby Dragon Witch Sparky
Poison
Barbarians Witch Sparky
Lightning
Baby Dragon Witch Sparky
Rocket
Barbarians Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Baby Dragon Barbarians Giant Witch Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Miner Baby Dragon Barbarians

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Lightning Miner
Barbarians
Giant
Arrows Lightning Miner Sparky Baby Dragon Witch
Baby Dragon
Giant Witch Lightning Miner Sparky
Witch
Giant Baby Dragon Miner
Lightning
Giant Arrows Baby Dragon
Miner
Giant Arrows Baby Dragon Witch Sparky
Sparky
Arrows Giant Baby Dragon Miner

Defense Synergies 0 4

Arrows
Barbarians Lightning Sparky
Barbarians
Arrows
Giant
Baby Dragon
Witch
Witch
Baby Dragon
Lightning
Arrows
Miner
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Sparky
Barbarians Sparky Witch
Barbarians Witch Sparky Lightning
Barbarians Witch Sparky
Lightning Arrows Barbarians Sparky
Arrows Baby Dragon
Lightning Arrows Baby Dragon Witch
Lightning Arrows Barbarians Baby Dragon Sparky
Barbarians Witch Sparky
Barbarians Miner Sparky
Barbarians Witch Arrows Baby Dragon
Arrows Baby Dragon Witch
Barbarians Sparky Witch Lightning
Sparky Arrows Barbarians Baby Dragon Witch
Barbarians Sparky
Barbarians Lightning Sparky
Barbarians Sparky Arrows Witch
Arrows Barbarians Baby Dragon Witch
Arrows Baby Dragon Witch Barbarians
Barbarians Sparky
Arrows Barbarians Baby Dragon Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Sparky
Arrows Baby Dragon Lightning Miner
Barbarians Witch Lightning Sparky
Lightning Barbarians Sparky
Barbarians Witch Sparky
Arrows Baby Dragon Witch
Sparky Barbarians Witch Lightning
Barbarians Sparky
Lightning Barbarians Baby Dragon Witch Sparky
Witch Barbarians Sparky
Barbarians Witch Sparky
Lightning Arrows Barbarians
Barbarians Lightning Witch Sparky
Barbarians Baby Dragon Witch Sparky
Barbarians Witch Sparky Baby Dragon Lightning
Arrows Barbarians Baby Dragon Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Baby Dragon Sparky
Arrows Baby Dragon Miner
Lightning Arrows Baby Dragon Miner Sparky
Lightning Arrows Barbarians Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch Sparky
Arrows Baby Dragon Lightning
Arrows Miner Lightning
Lightning Sparky
Lightning Miner Arrows Sparky
Lightning Arrows Baby Dragon
Lightning Baby Dragon Miner Sparky
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Sparky
Lightning Arrows Baby Dragon Witch Sparky
Lightning Arrows Baby Dragon Sparky
Lightning Arrows Sparky
Lightning Sparky
Lightning Arrows Baby Dragon Sparky
Lightning Arrows Baby Dragon Witch Miner
Lightning Baby Dragon Sparky
Lightning Arrows
Lightning Sparky
Lightning Arrows Barbarians Baby Dragon
Arrows Baby Dragon Witch Sparky
Witch
Arrows Miner Baby Dragon Witch Lightning Sparky
Lightning Arrows Baby Dragon Witch Miner Sparky
Lightning Miner Arrows Baby Dragon Sparky
Lightning Arrows Baby Dragon Witch Sparky
Lightning Witch
Lightning Sparky
Lightning Arrows Miner Sparky
Lightning Arrows Sparky
Sparky
Arrows Lightning Sparky
Lightning Barbarians Witch
Lightning Arrows Baby Dragon Witch
Arrows
Lightning Miner Baby Dragon Sparky
Arrows Baby Dragon Lightning
Lightning Arrows Sparky
Sparky
Baby Dragon Witch Lightning Sparky
Witch Lightning
Lightning Baby Dragon Witch Miner Sparky

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