My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Giant
Giant Snowball
Minions Skeleton Barrel Barbarians Witch
Zap
Minions Skeleton Barrel Witch
Barbarian Barrel
Skeleton Barrel Barbarians Witch Royal Ghost
The Log
Skeleton Barrel Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Minions Skeleton Barrel Witch
Royal Delivery
Minions Skeleton Barrel Barbarians Witch Royal Ghost
Fireball
Minions Skeleton Barrel Barbarians Witch
Poison
Minions Skeleton Barrel Barbarians Witch
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Barrel Tornado Royal Ghost Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Skeleton Barrel Tornado

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Skeleton Barrel
Skeleton Barrel
Minions Giant Tornado Witch Royal Ghost
Barbarians
Giant
Minions Skeleton Barrel Tornado Witch The Log Royal Ghost
Tornado
Skeleton Barrel Giant Witch The Log
Witch
Skeleton Barrel Giant Tornado Royal Ghost
The Log
Giant Tornado
Royal Ghost
Skeleton Barrel Giant Witch

Defense Synergies 0 6

Minions
The Log
Skeleton Barrel
Barbarians
Giant
Tornado
Witch The Log
Witch
Tornado The Log Royal Ghost
The Log
Minions Tornado Witch Royal Ghost
Royal Ghost
Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel The Log
Barbarians Minions Witch The Log
Barbarians Tornado Witch Minions
Barbarians Witch Minions
Barbarians Tornado The Log
Tornado The Log Minions Royal Ghost
Minions Tornado Witch
Skeleton Barrel Barbarians The Log
Barbarians Witch Minions Tornado
Tornado Barbarians Royal Ghost
Minions Barbarians Witch Tornado The Log Royal Ghost
Minions Tornado Witch
Barbarians Minions Witch The Log
Minions Barbarians Tornado Witch The Log Royal Ghost
Barbarians
Barbarians Tornado The Log
Barbarians Minions Tornado Witch
Minions Barbarians Tornado Witch The Log Royal Ghost
Tornado Witch The Log Minions Barbarians Royal Ghost
Barbarians Tornado
Royal Ghost Minions Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Royal Ghost
Skeleton Barrel The Log Royal Ghost
Barbarians Minions Witch The Log
Barbarians Tornado The Log
Barbarians Witch
Minions Skeleton Barrel Tornado Witch
Minions Barbarians Witch
Barbarians
Minions Barbarians Tornado Witch The Log
Witch Barbarians
Minions Barbarians Witch
Barbarians Tornado The Log
Barbarians Witch
Barbarians Witch
Barbarians Witch Minions Tornado The Log
Minions Barbarians Witch The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log Royal Ghost
Skeleton Barrel Tornado The Log Royal Ghost
Skeleton Barrel The Log
Skeleton Barrel Barbarians The Log
The Log
Minions Skeleton Barrel Tornado Witch
Tornado Witch The Log
The Log Skeleton Barrel Tornado
The Log Skeleton Barrel Tornado
Minions Tornado
Skeleton Barrel Tornado The Log
Tornado
Skeleton Barrel The Log
Minions Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Witch The Log
Skeleton Barrel The Log
Tornado
Minions
Skeleton Barrel The Log
Skeleton Barrel Tornado Witch The Log
Minions The Log
Tornado
Tornado The Log
Skeleton Barrel Barbarians The Log
Tornado The Log Witch
Witch
The Log Skeleton Barrel Tornado Witch Royal Ghost
Skeleton Barrel Tornado Witch The Log
Skeleton Barrel Tornado The Log
Tornado Witch
Minions Skeleton Barrel Witch
The Log
The Log
Skeleton Barrel Minions Barbarians Witch
Tornado Witch
The Log
The Log Skeleton Barrel
Tornado
Minions Tornado Witch The Log
Tornado Witch
Skeleton Barrel Tornado Witch The Log Royal Ghost

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