My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Inferno Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Lumberjack Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
Wizard Royal Ghost Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Wizard Royal Ghost Inferno Dragon Lumberjack Ram Rider
Fireball
Wizard Inferno Dragon Lumberjack Ram Rider
Poison
Wizard
Lightning
Wizard Inferno Dragon Lumberjack Ram Rider
Rocket
Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Freeze Inferno Dragon Lumberjack Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Freeze Inferno Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Royal Ghost Lumberjack Ram Rider Mega Knight
Rage
Wizard
Freeze
Royal Ghost
Wizard Lumberjack Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Wizard Royal Ghost Ram Rider Mega Knight
Ram Rider
Wizard Royal Ghost Lumberjack Mega Knight
Mega Knight
Inferno Dragon Wizard Royal Ghost Lumberjack Ram Rider

Defense Synergies 0 9

Wizard
Freeze Royal Ghost Lumberjack Mega Knight
Rage
Freeze
Wizard Lumberjack Mega Knight
Royal Ghost
Wizard Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Wizard Freeze Ram Rider
Ram Rider
Lumberjack
Mega Knight
Wizard Freeze Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Inferno Dragon Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Freeze Inferno Dragon
Inferno Dragon Lumberjack Ram Rider Mega Knight
Lumberjack Mega Knight
Freeze Royal Ghost Lumberjack Mega Knight
Inferno Dragon Ram Rider Wizard Freeze
Ram Rider Mega Knight
Inferno Dragon Lumberjack
Royal Ghost Lumberjack Mega Knight
Wizard Freeze Royal Ghost Lumberjack Ram Rider Mega Knight
Inferno Dragon Wizard Ram Rider
Lumberjack Mega Knight Wizard Freeze Ram Rider
Wizard Mega Knight Freeze Royal Ghost Lumberjack
Inferno Dragon Lumberjack Ram Rider Mega Knight
Freeze Inferno Dragon Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Lumberjack
Mega Knight Wizard Royal Ghost Lumberjack Ram Rider
Wizard Freeze Royal Ghost Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon Lumberjack Ram Rider
Wizard Royal Ghost Mega Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost
Wizard Royal Ghost Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Ram Rider
Lumberjack Mega Knight Ram Rider
Inferno Dragon Lumberjack Ram Rider Mega Knight
Wizard Freeze Ram Rider
Lumberjack Ram Rider
Mega Knight Inferno Dragon Lumberjack
Freeze Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight
Mega Knight Wizard Lumberjack Ram Rider
Wizard Mega Knight
Freeze Inferno Dragon Lumberjack
Mega Knight Wizard Freeze Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Royal Ghost Ram Rider
Freeze
Wizard Mega Knight
Wizard Freeze Ram Rider
Wizard
Wizard Freeze Ram Rider
Wizard Ram Rider
Lumberjack
Wizard Ram Rider
Wizard
Freeze
Wizard
Wizard Mega Knight
Freeze
Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Freeze Wizard Mega Knight
Inferno Dragon
Wizard Royal Ghost Ram Rider
Wizard Ram Rider Mega Knight
Wizard
Wizard Freeze
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Freeze
Wizard Ram Rider
Freeze
Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Freeze
Freeze Royal Ghost Mega Knight

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