My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Barbarian Hut Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards Ram Rider
Giant Snowball
Bats Dart Goblin Royal Hogs Guards Ram Rider
Zap
Bats Dart Goblin Royal Hogs Guards Ram Rider
Barbarian Barrel
Dart Goblin Royal Hogs Barbarian Hut Guards Royal Ghost
The Log
Dart Goblin Royal Hogs Barbarian Hut Guards Ram Rider
Earthquake
Royal Hogs Barbarian Hut Guards
Arrows
Bats Dart Goblin Royal Hogs Guards
Royal Delivery
Bats Dart Goblin Royal Hogs Guards Royal Ghost Ram Rider
Fireball
Dart Goblin Royal Hogs Barbarian Hut Ram Rider
Poison
Bats Dart Goblin Royal Hogs Barbarian Hut Guards
Lightning
Barbarian Hut Ram Rider
Rocket
Royal Hogs Barbarian Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Guards Royal Ghost Fireball Royal Hogs Ram Rider Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Dart Goblin Guards Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Royal Hogs Ram Rider
Dart Goblin
Royal Hogs Barbarian Hut Ram Rider
Fireball
Royal Hogs Ram Rider
Royal Hogs
Bats Dart Goblin Fireball Barbarian Hut Guards
Barbarian Hut
Bats Dart Goblin Royal Hogs Royal Ghost Ram Rider
Guards
Royal Hogs Ram Rider
Royal Ghost
Barbarian Hut Ram Rider
Ram Rider
Bats Dart Goblin Fireball Barbarian Hut Guards Royal Ghost

Defense Synergies 1 6

Bats
Barbarian Hut Dart Goblin
Dart Goblin
Bats Barbarian Hut Guards Ram Rider
Fireball
Barbarian Hut Ram Rider
Royal Hogs
Barbarian Hut
Bats Dart Goblin Fireball
Guards
Dart Goblin
Royal Ghost
Ram Rider
Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Dart Goblin Fireball Ram Rider
Barbarian Hut Bats Dart Goblin Ram Rider
Barbarian Hut Ram Rider Bats Dart Goblin
Barbarian Hut Bats Dart Goblin Guards Ram Rider
Fireball
Fireball Bats Dart Goblin Guards Royal Ghost
Bats Dart Goblin Ram Rider Fireball Barbarian Hut
Barbarian Hut Dart Goblin Fireball Ram Rider
Barbarian Hut
Guards Dart Goblin Royal Ghost
Bats Dart Goblin Guards Fireball Royal Ghost Ram Rider
Bats Dart Goblin Fireball Barbarian Hut Ram Rider
Barbarian Hut Bats Fireball Guards Ram Rider
Fireball Barbarian Hut Bats Dart Goblin Guards Royal Ghost
Barbarian Hut Ram Rider
Barbarian Hut Fireball Ram Rider
Barbarian Hut Bats Fireball
Fireball Bats Dart Goblin Barbarian Hut Guards Royal Ghost Ram Rider
Bats Dart Goblin Fireball Barbarian Hut Guards Royal Ghost Ram Rider
Barbarian Hut Dart Goblin Ram Rider
Royal Ghost Bats Dart Goblin Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Fireball Royal Ghost
Fireball Royal Ghost
Guards Bats Barbarian Hut Ram Rider
Guards Bats Fireball Barbarian Hut Ram Rider
Barbarian Hut Guards Ram Rider
Fireball Bats Dart Goblin Ram Rider
Guards Bats Dart Goblin Fireball Barbarian Hut Ram Rider
Barbarian Hut
Bats Fireball Barbarian Hut
Dart Goblin Barbarian Hut Guards
Bats Dart Goblin Guards
Fireball Guards
Fireball Barbarian Hut Guards Ram Rider
Dart Goblin Fireball Barbarian Hut
Guards Bats Dart Goblin Fireball Barbarian Hut
Bats Dart Goblin Fireball Barbarian Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Barbarian Hut Guards Royal Ghost
Fireball Dart Goblin Royal Ghost Ram Rider
Dart Goblin Fireball Barbarian Hut
Dart Goblin Fireball Barbarian Hut Guards
Fireball
Fireball Bats Dart Goblin Ram Rider
Dart Goblin
Fireball Dart Goblin Barbarian Hut Ram Rider
Fireball Dart Goblin Ram Rider
Bats Fireball Guards
Dart Goblin Fireball Ram Rider
Fireball Dart Goblin
Dart Goblin Fireball Barbarian Hut
Dart Goblin Fireball
Dart Goblin Fireball Barbarian Hut
Dart Goblin Fireball Barbarian Hut
Dart Goblin Fireball Barbarian Hut
Fireball
Bats
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball
Fireball Barbarian Hut
Fireball
Fireball Dart Goblin Royal Ghost Ram Rider
Fireball Ram Rider
Fireball Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball Guards
Fireball
Dart Goblin Fireball
Fireball
Fireball
Bats Dart Goblin Fireball Barbarian Hut Guards
Fireball Dart Goblin Ram Rider
Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin
Bats Dart Goblin Fireball Guards
Bats Dart Goblin Fireball
Dart Goblin Fireball Royal Ghost

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