My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Barbarians Musketeer Hog Rider Furnace
Zap
Bats Furnace
Barbarian Barrel
Barbarians Musketeer Furnace Wizard
The Log
Barbarians Musketeer Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Barbarians Musketeer Hog Rider Wizard
Fireball
Barbarians Musketeer Hog Rider Furnace Wizard
Poison
Bats Barbarians Musketeer Furnace Wizard
Lightning
Musketeer Furnace Wizard
Rocket
Barbarians Musketeer Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Musketeer Hog Rider Furnace Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Musketeer

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider The Log
Musketeer
Hog Rider The Log
Hog Rider
Bats Fireball Musketeer The Log Barbarians Furnace Wizard
Furnace
Hog Rider
Wizard
Hog Rider
The Log
Hog Rider Fireball Musketeer

Defense Synergies 2 6

Bats
Musketeer The Log
Barbarians
Furnace
Fireball
The Log Musketeer
Musketeer
The Log Bats Fireball Furnace
Hog Rider
Furnace
Barbarians Musketeer
Wizard
The Log
The Log
Fireball Musketeer Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard The Log
Barbarians Bats Musketeer Furnace The Log
Barbarians Furnace Bats Musketeer
Barbarians Bats Musketeer Furnace
Barbarians Fireball The Log
Fireball The Log Bats Musketeer Furnace
Bats Musketeer Furnace Fireball Wizard
Barbarians Fireball Musketeer The Log
Barbarians Musketeer Furnace
Barbarians Musketeer
Bats Barbarians Fireball Musketeer Furnace Wizard The Log
Musketeer Bats Fireball Furnace Wizard
Barbarians Furnace Bats Fireball Musketeer Wizard The Log
Fireball Wizard Bats Barbarians Furnace The Log
Barbarians Furnace
Barbarians Fireball Furnace The Log
Barbarians Wizard Bats Fireball Musketeer Furnace
Fireball Bats Barbarians Musketeer Furnace Wizard The Log
Furnace Wizard The Log Bats Barbarians Fireball Musketeer
Barbarians Musketeer
Wizard Bats Barbarians Fireball Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace
Fireball Musketeer Wizard The Log
Barbarians Bats Musketeer Furnace The Log
Bats Barbarians Fireball Musketeer The Log
Barbarians Musketeer
Fireball Furnace Wizard Bats Musketeer
Bats Barbarians Fireball Musketeer Furnace
Barbarians
Bats Barbarians Fireball The Log
Barbarians Musketeer
Bats Barbarians Musketeer
Barbarians Fireball The Log
Barbarians Fireball Wizard
Wizard Barbarians Fireball Musketeer Furnace
Barbarians Bats Fireball Musketeer Furnace The Log
Bats Barbarians Fireball Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Wizard Furnace The Log
Fireball Wizard Bats Musketeer Furnace
Musketeer Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball Musketeer
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace Wizard The Log
Fireball Musketeer Furnace Wizard The Log
Fireball
Bats
Fireball Musketeer Wizard The Log
Fireball Wizard The Log
Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball Furnace Wizard
Fireball The Log Musketeer Wizard
Fireball Musketeer Wizard The Log
Fireball Musketeer The Log
Bats Fireball Musketeer Furnace Wizard
Bats Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard The Log
Fireball
Fireball Wizard The Log
Bats Barbarians Fireball Musketeer
Fireball Musketeer Wizard
The Log Fireball
Fireball Musketeer Wizard
The Log Fireball Musketeer Wizard
Fireball
Musketeer
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log

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