My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Minions Musketeer Hog Rider Furnace
Zap
Skeletons Minions Furnace
Barbarian Barrel
Skeletons Musketeer Furnace
The Log
Skeletons Mini P.E.K.K.A Musketeer Hog Rider Furnace
Earthquake
Skeletons Hog Rider Furnace
Arrows
Skeletons Minions Furnace
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Minions Musketeer Hog Rider Furnace
Poison
Minions Musketeer Furnace
Lightning
Mini P.E.K.K.A Musketeer Furnace
Rocket
Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Fireball Mini P.E.K.K.A Musketeer Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Minions Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Hog Rider Mini P.E.K.K.A
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Minions Musketeer Hog Rider Furnace The Log
Musketeer
Hog Rider Mini P.E.K.K.A The Log
Hog Rider
Minions Fireball Musketeer The Log Mini P.E.K.K.A Furnace
Furnace
Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 4 11

Skeletons
Musketeer Minions Mini P.E.K.K.A Furnace The Log
Minions
Skeletons Musketeer The Log
Fireball
The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Skeletons Fireball Musketeer Furnace
Musketeer
Skeletons The Log Minions Fireball Mini P.E.K.K.A Furnace
Hog Rider
Furnace
Skeletons Mini P.E.K.K.A Musketeer
The Log
Fireball Mini P.E.K.K.A Musketeer Skeletons Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer The Log
Mini P.E.K.K.A Skeletons Minions Musketeer Furnace The Log
Mini P.E.K.K.A Furnace Skeletons Minions Musketeer
Mini P.E.K.K.A Skeletons Minions Musketeer Furnace
Fireball Mini P.E.K.K.A The Log
Fireball The Log Skeletons Minions Musketeer Furnace
Minions Musketeer Furnace Fireball
Fireball Musketeer The Log
Mini P.E.K.K.A Skeletons Minions Musketeer Furnace
Skeletons Mini P.E.K.K.A Musketeer
Minions Skeletons Fireball Musketeer Furnace The Log
Minions Musketeer Fireball Furnace
Mini P.E.K.K.A Furnace Skeletons Minions Fireball Musketeer The Log
Fireball Minions Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Furnace The Log
Skeletons Minions Fireball Mini P.E.K.K.A Musketeer Furnace
Fireball Minions Musketeer Furnace The Log
Furnace The Log Minions Fireball Musketeer
Mini P.E.K.K.A Musketeer
Minions Fireball Mini P.E.K.K.A Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Furnace
Fireball Mini P.E.K.K.A Musketeer The Log
Skeletons Minions Mini P.E.K.K.A Musketeer Furnace The Log
Mini P.E.K.K.A Fireball Musketeer The Log
Skeletons Mini P.E.K.K.A Musketeer
Fireball Furnace Skeletons Minions Musketeer
Mini P.E.K.K.A Skeletons Minions Fireball Musketeer Furnace
Mini P.E.K.K.A
Skeletons Minions Fireball Mini P.E.K.K.A The Log
Skeletons Musketeer
Minions Mini P.E.K.K.A Musketeer
Fireball The Log
Mini P.E.K.K.A Skeletons Fireball
Fireball Musketeer Furnace
Skeletons Minions Fireball Mini P.E.K.K.A Musketeer Furnace The Log
Minions Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Furnace The Log
Fireball Minions Musketeer Furnace
Musketeer Furnace The Log
Fireball The Log
Fireball The Log
Minions Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer The Log
Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Furnace
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer Furnace
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer The Log
Fireball
Fireball The Log
Minions Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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