My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Prince Electro Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Prince
Giant Snowball
Furnace Guards Electro Dragon
Zap
Royal Giant Furnace Guards Prince
Barbarian Barrel
Furnace Guards Royal Ghost
The Log
Royal Giant Furnace Guards Prince
Earthquake
Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Guards Prince Electro Dragon Royal Ghost
Fireball
Furnace Electro Dragon
Poison
Furnace Guards Electro Dragon
Lightning
Furnace Prince Electro Dragon
Rocket
Furnace Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Tornado Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Royal Ghost Furnace Prince Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Tornado Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Prince
Royal Giant
Arrows Furnace Guards Tornado Electro Dragon Royal Ghost
Furnace
Royal Giant Prince Electro Dragon Royal Ghost
Guards
Royal Giant
Tornado
Royal Giant Electro Dragon
Prince
Arrows Furnace Royal Ghost
Electro Dragon
Royal Giant Furnace Tornado
Royal Ghost
Royal Giant Furnace Prince

Defense Synergies 0 11

Arrows
Furnace Tornado Prince
Royal Giant
Furnace
Arrows Guards Tornado Prince Royal Ghost
Guards
Furnace Prince Electro Dragon
Tornado
Arrows Furnace Prince Electro Dragon
Prince
Arrows Furnace Guards Tornado
Electro Dragon
Guards Tornado
Royal Ghost
Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Furnace Prince Electro Dragon
Furnace Tornado Prince Electro Dragon
Prince Furnace Guards Electro Dragon
Arrows Tornado Prince
Arrows Tornado Furnace Guards Electro Dragon Royal Ghost
Furnace Tornado Arrows Electro Dragon
Arrows Electro Dragon
Furnace Tornado Prince
Guards Tornado Prince Royal Ghost
Guards Arrows Furnace Tornado Electro Dragon Royal Ghost
Arrows Furnace Tornado Electro Dragon
Furnace Prince Guards Electro Dragon
Arrows Furnace Guards Tornado Prince Electro Dragon Royal Ghost
Furnace Prince
Tornado Furnace Prince
Arrows Furnace Tornado Prince Electro Dragon
Arrows Furnace Guards Tornado Prince Electro Dragon Royal Ghost
Arrows Furnace Tornado Guards Electro Dragon Royal Ghost
Tornado Prince
Royal Ghost Arrows Furnace Guards Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Prince Royal Ghost
Arrows Prince Electro Dragon Royal Ghost
Guards Furnace Prince Electro Dragon
Guards Prince Tornado
Guards Prince
Arrows Furnace Tornado Electro Dragon
Guards Prince Furnace
Prince
Electro Dragon Tornado Prince
Guards
Guards Prince Electro Dragon
Arrows Guards Tornado Prince
Prince Guards
Furnace Electro Dragon
Guards Electro Dragon Furnace Tornado Prince
Arrows Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon Royal Ghost
Arrows Tornado Electro Dragon Royal Ghost
Arrows Electro Dragon
Arrows Guards Prince
Arrows Furnace
Arrows Furnace Tornado Electro Dragon
Arrows Furnace Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Guards Tornado Prince Electro Dragon
Arrows Tornado Prince Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Furnace Prince
Arrows Furnace Electro Dragon
Arrows Furnace Electro Dragon
Arrows Tornado
Arrows Prince Electro Dragon
Arrows Tornado Electro Dragon
Prince
Arrows Tornado
Tornado Prince
Arrows Electro Dragon
Arrows Tornado Furnace Electro Dragon
Arrows Tornado Electro Dragon Royal Ghost
Arrows Tornado Prince Electro Dragon
Arrows Tornado
Arrows Furnace Tornado Electro Dragon
Electro Dragon Guards
Arrows Electro Dragon
Arrows Electro Dragon
Prince
Arrows
Guards Prince Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Prince Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Prince Electro Dragon
Electro Dragon Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado Prince Royal Ghost

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