My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Golem Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Goblins Musketeer Furnace Guards
Zap
Goblins Furnace Guards
Barbarian Barrel
Goblins Musketeer Furnace Guards Ice Wizard Royal Ghost
The Log
Goblins Musketeer Furnace Guards
Earthquake
Furnace Guards
Arrows
Goblins Furnace Guards
Royal Delivery
Goblins Musketeer Guards Ice Wizard Royal Ghost
Fireball
Musketeer Furnace Ice Wizard
Poison
Musketeer Furnace Guards Ice Wizard
Lightning
Musketeer Furnace Ice Wizard
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Golem Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Guards Ice Wizard Royal Ghost Musketeer Furnace Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Guards Ice Wizard Royal Ghost

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Musketeer
Golem Royal Ghost
Furnace
Golem Royal Ghost
Rocket
Golem
Guards
Golem
Musketeer Furnace Rocket Ice Wizard
Ice Wizard
Golem
Royal Ghost
Musketeer Furnace

Defense Synergies 1 8

Goblins
Musketeer Ice Wizard
Musketeer
Guards Goblins Furnace Royal Ghost
Furnace
Musketeer Guards Ice Wizard Royal Ghost
Rocket
Guards
Musketeer Furnace Ice Wizard
Golem
Ice Wizard
Goblins Furnace Guards
Royal Ghost
Musketeer Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer
Goblins Musketeer Furnace Ice Wizard
Furnace Rocket Goblins Musketeer Ice Wizard
Goblins Musketeer Furnace Guards Ice Wizard
Rocket
Goblins Musketeer Furnace Guards Ice Wizard Royal Ghost
Musketeer Furnace Rocket Ice Wizard
Rocket Musketeer
Goblins Musketeer Furnace Ice Wizard
Guards Goblins Musketeer Ice Wizard Royal Ghost
Goblins Guards Ice Wizard Musketeer Furnace Royal Ghost
Musketeer Furnace Ice Wizard
Furnace Musketeer Rocket Guards Ice Wizard
Rocket Goblins Furnace Guards Royal Ghost
Furnace
Rocket Furnace
Goblins Musketeer Furnace
Goblins Musketeer Furnace Guards Ice Wizard Royal Ghost
Furnace Musketeer Guards Ice Wizard Royal Ghost
Musketeer
Royal Ghost Goblins Musketeer Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Furnace Royal Ghost
Musketeer Rocket Royal Ghost
Guards Goblins Musketeer Furnace Rocket
Rocket Guards Musketeer
Musketeer Guards
Furnace Rocket Musketeer Ice Wizard
Rocket Guards Goblins Musketeer Furnace Ice Wizard
Rocket Goblins
Musketeer Guards
Musketeer Guards
Rocket Guards
Rocket Guards
Musketeer Furnace
Guards Goblins Musketeer Furnace Rocket
Musketeer Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Guards Royal Ghost
Musketeer Ice Wizard Royal Ghost
Rocket
Musketeer Rocket Guards
Rocket Furnace
Musketeer Furnace Rocket Ice Wizard
Musketeer Furnace
Ice Wizard
Rocket Goblins Musketeer Guards
Rocket Musketeer
Musketeer Rocket
Rocket Musketeer
Musketeer Rocket
Musketeer Furnace
Rocket Musketeer Furnace
Musketeer Furnace Rocket
Rocket
Rocket
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Furnace Ice Wizard
Musketeer Ice Wizard Royal Ghost
Musketeer
Rocket Musketeer
Musketeer Furnace Ice Wizard
Rocket Musketeer Guards
Musketeer Rocket
Rocket
Rocket
Musketeer Rocket Guards
Rocket Musketeer Ice Wizard
Musketeer Rocket
Musketeer
Rocket
Musketeer
Musketeer Rocket Guards
Musketeer Rocket
Musketeer Rocket Royal Ghost

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