My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Hog Rider Furnace Lumberjack
Zap
Bats Furnace Dark Prince
Barbarian Barrel
Furnace Dark Prince Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Furnace Dark Prince Lumberjack
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack
Fireball
Hog Rider Furnace Lumberjack
Poison
Bats Furnace
Lightning
Mini P.E.K.K.A Furnace Dark Prince Lumberjack
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Fireball Mini P.E.K.K.A Hog Rider Furnace Dark Prince Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bats Fireball Mini P.E.K.K.A

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Dark Prince Lumberjack
Fireball
Hog Rider Mirror Dark Prince
Mini P.E.K.K.A
Bats Hog Rider Furnace Mirror Dark Prince Lumberjack
Hog Rider
Bats Fireball Mini P.E.K.K.A Furnace Mirror Dark Prince Lumberjack
Furnace
Mini P.E.K.K.A Hog Rider Mirror Dark Prince
Mirror
Fireball Mini P.E.K.K.A Hog Rider Furnace Lumberjack
Dark Prince
Bats Fireball Mini P.E.K.K.A Hog Rider Furnace Lumberjack
Lumberjack
Bats Mini P.E.K.K.A Hog Rider Mirror Dark Prince

Defense Synergies 2 11

Bats
Mini P.E.K.K.A Dark Prince Lumberjack
Fireball
Mirror Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A
Bats Fireball Furnace Mirror
Hog Rider
Furnace
Mirror Mini P.E.K.K.A Dark Prince Lumberjack
Mirror
Fireball Furnace Mini P.E.K.K.A Lumberjack
Dark Prince
Bats Fireball Furnace
Lumberjack
Bats Fireball Furnace Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Lumberjack Bats Furnace Dark Prince
Mini P.E.K.K.A Furnace Lumberjack Bats Dark Prince
Mini P.E.K.K.A Lumberjack Bats Furnace Dark Prince
Fireball Mini P.E.K.K.A Dark Prince Lumberjack
Fireball Bats Furnace Dark Prince Lumberjack
Bats Furnace Fireball
Fireball
Mini P.E.K.K.A Furnace Lumberjack
Mini P.E.K.K.A Dark Prince Lumberjack
Bats Fireball Furnace Dark Prince Lumberjack
Bats Fireball Furnace
Mini P.E.K.K.A Furnace Lumberjack Bats Fireball Dark Prince
Fireball Bats Mini P.E.K.K.A Furnace Dark Prince Lumberjack
Mini P.E.K.K.A Furnace Lumberjack
Fireball Mini P.E.K.K.A Furnace Lumberjack
Bats Fireball Mini P.E.K.K.A Furnace Dark Prince Lumberjack
Fireball Bats Furnace Dark Prince Lumberjack
Furnace Bats Fireball Dark Prince Lumberjack
Mini P.E.K.K.A Lumberjack
Dark Prince Bats Fireball Mini P.E.K.K.A Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Furnace Dark Prince
Fireball Mini P.E.K.K.A Lumberjack
Lumberjack Bats Mini P.E.K.K.A Furnace Dark Prince
Mini P.E.K.K.A Dark Prince Lumberjack Bats Fireball
Mini P.E.K.K.A Dark Prince Lumberjack
Fireball Furnace Bats
Mini P.E.K.K.A Dark Prince Bats Fireball Furnace Lumberjack
Mini P.E.K.K.A Dark Prince Lumberjack
Bats Fireball Mini P.E.K.K.A Dark Prince
Bats Mini P.E.K.K.A Dark Prince Lumberjack
Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Fireball Lumberjack
Fireball Furnace
Bats Fireball Mini P.E.K.K.A Furnace Dark Prince Lumberjack
Bats Fireball Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball Dark Prince
Fireball Furnace Dark Prince
Fireball Bats Furnace
Furnace
Fireball
Fireball
Bats Fireball Mini P.E.K.K.A Lumberjack
Fireball Dark Prince
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Dark Prince
Fireball
Fireball
Fireball
Fireball
Fireball Furnace Dark Prince
Fireball
Fireball
Fireball
Bats Fireball Furnace
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Bats Fireball Dark Prince
Fireball
Fireball
Fireball Mini P.E.K.K.A Dark Prince Lumberjack
Fireball
Fireball
Dark Prince
Bats Fireball
Bats Fireball
Fireball Dark Prince

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