My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Flying Machine
Zap
Battle Ram Flying Machine Bandit
Barbarian Barrel
Battle Ram Wizard Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Flying Machine
Royal Delivery
Battle Ram Flying Machine Wizard P.E.K.K.A Bandit
Fireball
Battle Ram Flying Machine Wizard Bandit
Poison
Flying Machine Wizard
Lightning
Battle Ram Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Bandit Battle Ram Flying Machine Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Bandit Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Flying Machine Barbarian Barrel Freeze Bandit
Battle Ram
Zap Bandit Flying Machine Barbarian Barrel Freeze P.E.K.K.A
Flying Machine
Zap Battle Ram Barbarian Barrel P.E.K.K.A
Wizard
P.E.K.K.A Bandit
Barbarian Barrel
Zap Battle Ram Flying Machine P.E.K.K.A Bandit
Freeze
Zap Battle Ram
P.E.K.K.A
Zap Battle Ram Flying Machine Wizard Barbarian Barrel
Bandit
Battle Ram Zap Wizard Barbarian Barrel

Defense Synergies 0 13

Zap
Flying Machine Barbarian Barrel P.E.K.K.A Bandit
Battle Ram
Flying Machine
Zap Barbarian Barrel P.E.K.K.A Bandit
Wizard
Barbarian Barrel Freeze P.E.K.K.A Bandit
Barbarian Barrel
Zap Flying Machine Wizard P.E.K.K.A Bandit
Freeze
Wizard
P.E.K.K.A
Zap Flying Machine Wizard Barbarian Barrel
Bandit
Zap Flying Machine Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Wizard Barbarian Barrel
P.E.K.K.A Zap Flying Machine Bandit
P.E.K.K.A Freeze Bandit
P.E.K.K.A Bandit
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Freeze Zap Flying Machine Bandit
Zap Flying Machine Wizard Freeze
Zap Flying Machine Barbarian Barrel P.E.K.K.A Bandit
P.E.K.K.A
Barbarian Barrel Bandit
Zap Flying Machine Wizard Barbarian Barrel Freeze Bandit
Zap Flying Machine Wizard
P.E.K.K.A Zap Flying Machine Wizard Freeze Bandit
Wizard Zap Barbarian Barrel Freeze P.E.K.K.A
P.E.K.K.A Bandit
Zap Freeze P.E.K.K.A Bandit
Wizard P.E.K.K.A
Zap Flying Machine Wizard Barbarian Barrel Bandit
Zap Wizard Barbarian Barrel Freeze Flying Machine Bandit
P.E.K.K.A
Wizard Flying Machine Barbarian Barrel P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel P.E.K.K.A Bandit
Bandit Zap Flying Machine Wizard Barbarian Barrel
P.E.K.K.A Bandit Zap
P.E.K.K.A Zap Barbarian Barrel Bandit
P.E.K.K.A Bandit
Wizard Zap Flying Machine Freeze
P.E.K.K.A Flying Machine Bandit
P.E.K.K.A
Zap Freeze P.E.K.K.A Flying Machine Barbarian Barrel Bandit
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Zap
P.E.K.K.A Wizard Bandit
Wizard Flying Machine
Zap Flying Machine Barbarian Barrel Freeze P.E.K.K.A
Zap Flying Machine Wizard Barbarian Barrel Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Barrel Freeze Bandit
Zap Flying Machine Barbarian Barrel Bandit
Flying Machine Barbarian Barrel Bandit
Flying Machine Barbarian Barrel Freeze
Wizard Zap Barbarian Barrel
Wizard Zap Flying Machine Freeze
Flying Machine Wizard
Zap Flying Machine Wizard Barbarian Barrel Freeze
Zap Flying Machine Wizard Bandit
Zap Flying Machine Wizard Barbarian Barrel Bandit
Zap Flying Machine Wizard
Flying Machine Barbarian Barrel Bandit
Flying Machine Barbarian Barrel Freeze Bandit
Zap Flying Machine Barbarian Barrel
Zap Flying Machine Wizard Barbarian Barrel Bandit
Flying Machine Wizard Barbarian Barrel Bandit
Barbarian Barrel Freeze
Zap Flying Machine Wizard Barbarian Barrel Bandit
Zap Flying Machine Wizard Barbarian Barrel
Wizard
Zap Flying Machine Barbarian Barrel
Zap Freeze Wizard Barbarian Barrel
Zap Flying Machine Wizard Barbarian Barrel Bandit
Zap Flying Machine Wizard Bandit
Zap Barbarian Barrel Bandit
Zap Flying Machine Wizard
Zap Flying Machine Wizard Freeze
Zap Wizard Bandit
Zap Freeze
P.E.K.K.A
Wizard
Zap Flying Machine Barbarian Barrel Freeze Bandit
Zap Flying Machine Wizard
Freeze
Barbarian Barrel
Flying Machine Wizard
Zap Flying Machine Wizard
Zap
Flying Machine P.E.K.K.A
Zap Flying Machine Freeze
Zap Flying Machine
Zap Flying Machine Barbarian Barrel Freeze Bandit

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