My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Wall Breakers Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince
Giant Snowball
Goblins Musketeer Wall Breakers
Zap
Goblins Wall Breakers Dark Prince Goblin Giant
Barbarian Barrel
Goblins Rascals Musketeer Wall Breakers Dark Prince
The Log
Goblins Rascals Musketeer Wall Breakers Dark Prince
Earthquake
Arrows
Goblins Rascals Wall Breakers
Royal Delivery
Goblins Rascals Musketeer Wall Breakers Dark Prince
Fireball
Rascals Musketeer Wall Breakers
Poison
Rascals Musketeer
Lightning
Musketeer Dark Prince
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Fireball Musketeer Dark Prince Rascals Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Wall Breakers Fireball Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Rascals
Musketeer Wall Breakers Dark Prince
Fireball
Goblin Giant Wall Breakers Dark Prince
Musketeer
Rascals Dark Prince Goblin Giant
Wall Breakers
Rascals Fireball Goblin Giant
Dark Prince
Rascals Fireball Musketeer Lightning Goblin Giant
Lightning
Dark Prince Goblin Giant
Goblin Giant
Fireball Musketeer Wall Breakers Dark Prince Lightning

Defense Synergies 1 5

Goblins
Musketeer
Rascals
Musketeer
Fireball
Goblin Giant Musketeer Dark Prince
Musketeer
Goblins Rascals Fireball Dark Prince
Wall Breakers
Dark Prince
Fireball Musketeer
Lightning
Goblin Giant
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Musketeer Goblin Giant
Goblins Rascals Musketeer Dark Prince
Goblins Rascals Musketeer Dark Prince Lightning
Goblins Rascals Musketeer Dark Prince
Lightning Fireball Dark Prince
Fireball Goblins Rascals Musketeer Dark Prince
Musketeer Lightning Rascals Fireball
Lightning Rascals Fireball Musketeer Goblin Giant
Goblins Rascals Musketeer
Goblins Rascals Musketeer Dark Prince
Goblins Rascals Fireball Musketeer Dark Prince Goblin Giant
Musketeer Rascals Fireball
Rascals Fireball Musketeer Dark Prince Lightning
Fireball Goblins Rascals Dark Prince
Rascals
Rascals Fireball Lightning
Goblins Rascals Fireball Musketeer Dark Prince
Fireball Goblins Rascals Musketeer Dark Prince
Rascals Fireball Musketeer Dark Prince
Musketeer
Rascals Dark Prince Goblins Fireball Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Fireball Dark Prince
Fireball Musketeer Lightning
Goblins Rascals Musketeer Dark Prince Lightning Goblin Giant
Dark Prince Lightning Rascals Fireball Musketeer Goblin Giant
Rascals Musketeer Dark Prince Goblin Giant
Fireball Rascals Musketeer Goblin Giant
Rascals Dark Prince Goblins Fireball Musketeer Lightning Goblin Giant
Rascals Dark Prince Goblin Giant
Lightning Goblins Fireball Dark Prince
Musketeer Goblin Giant
Rascals Musketeer Dark Prince
Lightning Fireball Dark Prince Goblin Giant
Rascals Dark Prince Lightning Fireball Goblin Giant
Rascals Fireball Musketeer
Rascals Goblins Fireball Musketeer Dark Prince Lightning Goblin Giant
Rascals Fireball Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Rascals Musketeer
Fireball Musketeer
Lightning Fireball Goblin Giant
Lightning Rascals Fireball Musketeer Dark Prince
Fireball Dark Prince
Fireball Musketeer Goblin Giant
Musketeer
Fireball Lightning
Fireball Lightning
Lightning Goblins Fireball Musketeer
Lightning Fireball Musketeer Dark Prince
Fireball Lightning Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball
Lightning
Lightning Fireball Musketeer Dark Prince
Lightning Fireball
Lightning Fireball Musketeer
Lightning Fireball
Musketeer Lightning
Lightning Fireball Musketeer
Fireball Dark Prince
Fireball Musketeer Lightning
Fireball Lightning Musketeer
Fireball Lightning Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball
Lightning Fireball Musketeer
Lightning Fireball
Fireball Lightning
Lightning Fireball Musketeer Dark Prince
Fireball Lightning Musketeer
Fireball
Fireball Lightning Rascals Musketeer Dark Prince
Fireball Musketeer Lightning
Lightning Fireball
Musketeer Dark Prince
Rascals Fireball Musketeer Lightning
Fireball Musketeer Lightning
Lightning Fireball Musketeer Dark Prince Goblin Giant

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