My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Baby Dragon Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Baby Dragon Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Cannon Cart Giant Skeleton
Giant Snowball
Fire Spirit Tombstone Wall Breakers Baby Dragon
Zap
Fire Spirit Tombstone Wall Breakers Cannon Cart
Barbarian Barrel
Fire Spirit Tombstone Wizard Wall Breakers Cannon Cart Giant Skeleton
The Log
Fire Spirit Tombstone Wall Breakers Cannon Cart Giant Skeleton
Earthquake
Tombstone
Arrows
Fire Spirit Tombstone Wall Breakers
Royal Delivery
Fire Spirit Wizard Wall Breakers Baby Dragon Cannon Cart Giant Skeleton
Fireball
Tombstone Wizard Wall Breakers Baby Dragon Cannon Cart
Poison
Tombstone Wizard
Lightning
Tombstone Wizard Baby Dragon Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tombstone Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Arrows Tombstone Baby Dragon Wizard Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Arrows Tombstone

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Baby Dragon Cannon Cart Giant Skeleton
Arrows
Wall Breakers Cannon Cart Giant Skeleton
Tombstone
Wizard
Giant Skeleton
Wall Breakers
Fire Spirit Arrows Baby Dragon
Baby Dragon
Fire Spirit Wall Breakers Cannon Cart Giant Skeleton
Cannon Cart
Fire Spirit Arrows Baby Dragon
Giant Skeleton
Fire Spirit Arrows Wizard Baby Dragon

Defense Synergies 0 12

Fire Spirit
Giant Skeleton
Arrows
Tombstone Cannon Cart Giant Skeleton
Tombstone
Arrows Wizard Baby Dragon Cannon Cart
Wizard
Tombstone Cannon Cart Giant Skeleton
Wall Breakers
Baby Dragon
Tombstone Cannon Cart Giant Skeleton
Cannon Cart
Arrows Tombstone Wizard Baby Dragon Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Wizard Baby Dragon Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Tombstone Wizard Baby Dragon
Tombstone Cannon Cart
Fire Spirit Tombstone Cannon Cart Giant Skeleton
Tombstone Cannon Cart
Arrows Tombstone Giant Skeleton
Arrows Fire Spirit Baby Dragon Cannon Cart
Fire Spirit Arrows Tombstone Wizard Baby Dragon
Arrows Baby Dragon Cannon Cart Giant Skeleton
Tombstone
Fire Spirit Cannon Cart Giant Skeleton
Arrows Tombstone Wizard Baby Dragon Cannon Cart Giant Skeleton
Arrows Wizard Baby Dragon
Tombstone Fire Spirit Wizard Cannon Cart Giant Skeleton
Fire Spirit Wizard Arrows Tombstone Baby Dragon Cannon Cart
Tombstone Cannon Cart
Wizard Arrows Tombstone Cannon Cart
Fire Spirit Arrows Tombstone Wizard Baby Dragon Cannon Cart
Arrows Wizard Baby Dragon Fire Spirit Tombstone Cannon Cart Giant Skeleton
Cannon Cart
Wizard Fire Spirit Arrows Baby Dragon Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Cannon Cart Giant Skeleton
Arrows Wizard Baby Dragon Cannon Cart
Tombstone Giant Skeleton Cannon Cart
Giant Skeleton Cannon Cart
Giant Skeleton Tombstone Cannon Cart
Fire Spirit Arrows Wizard Baby Dragon
Tombstone Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Giant Skeleton Tombstone Baby Dragon Cannon Cart
Tombstone
Tombstone Cannon Cart Giant Skeleton
Arrows Giant Skeleton
Cannon Cart Giant Skeleton Tombstone Wizard
Wizard Baby Dragon Cannon Cart
Tombstone Baby Dragon Cannon Cart Giant Skeleton
Arrows Wizard Baby Dragon Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Cannon Cart Giant Skeleton
Cannon Cart Arrows Giant Skeleton
Wizard Fire Spirit Arrows Baby Dragon
Arrows Wizard Fire Spirit Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon
Arrows Wizard
Fire Spirit
Arrows Wizard Cannon Cart
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Baby Dragon Cannon Cart
Arrows Baby Dragon Cannon Cart
Arrows Baby Dragon Cannon Cart
Arrows Wizard Baby Dragon Cannon Cart
Arrows Wizard Baby Dragon Cannon Cart
Arrows
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Baby Dragon Cannon Cart
Arrows Fire Spirit Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Fire Spirit Tombstone Cannon Cart
Fire Spirit Arrows Wizard Baby Dragon
Arrows
Wizard Baby Dragon Cannon Cart
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
Cannon Cart
Baby Dragon Giant Skeleton
Baby Dragon Cannon Cart Giant Skeleton

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