My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Electro Dragon Executioner Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Lava Hound
Giant Snowball
Goblins Tombstone Wall Breakers Baby Dragon Electro Dragon Lava Hound
Zap
Goblins Tombstone Wall Breakers Lava Hound
Barbarian Barrel
Goblins Tombstone Wall Breakers Executioner
The Log
Goblins Tombstone Wall Breakers
Earthquake
Tombstone
Arrows
Goblins Tombstone Wall Breakers Lava Hound
Royal Delivery
Goblins Wall Breakers Baby Dragon Electro Dragon Executioner Lava Hound
Fireball
Tombstone Wall Breakers Baby Dragon Electro Dragon Executioner Lava Hound
Poison
Tombstone Electro Dragon Executioner Lava Hound
Lightning
Tombstone Baby Dragon Electro Dragon Executioner
Rocket
Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Baby Dragon Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Tombstone Baby Dragon Electro Dragon Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Tombstone

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
Lava Hound Wall Breakers
Tombstone
Wall Breakers
Arrows Baby Dragon
Baby Dragon
Lava Hound Goblins Wall Breakers Electro Dragon
Electro Dragon
Lava Hound Baby Dragon Executioner
Executioner
Electro Dragon
Lava Hound
Arrows Baby Dragon Electro Dragon

Defense Synergies 0 6

Goblins
Tombstone Electro Dragon
Arrows
Tombstone
Tombstone
Goblins Arrows Baby Dragon Electro Dragon
Wall Breakers
Baby Dragon
Tombstone Electro Dragon
Electro Dragon
Goblins Tombstone Baby Dragon
Executioner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon Electro Dragon Executioner
Goblins Tombstone Electro Dragon Executioner
Goblins Tombstone Electro Dragon Executioner
Goblins Tombstone Electro Dragon
Arrows Tombstone
Arrows Goblins Baby Dragon Electro Dragon Executioner
Arrows Tombstone Baby Dragon Electro Dragon Executioner
Arrows Baby Dragon Electro Dragon
Goblins Tombstone
Goblins
Goblins Executioner Arrows Tombstone Baby Dragon Electro Dragon
Arrows Executioner Baby Dragon Electro Dragon
Tombstone Electro Dragon
Executioner Goblins Arrows Tombstone Baby Dragon Electro Dragon
Tombstone
Goblins Arrows Tombstone Electro Dragon Executioner
Arrows Tombstone Goblins Baby Dragon Electro Dragon Executioner
Arrows Baby Dragon Executioner Tombstone Electro Dragon
Goblins Arrows Baby Dragon Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone
Arrows Baby Dragon Electro Dragon Executioner
Tombstone Goblins Electro Dragon
Tombstone Executioner
Arrows Executioner Baby Dragon Electro Dragon
Goblins Tombstone
Electro Dragon Goblins Tombstone Baby Dragon
Tombstone
Tombstone Electro Dragon
Arrows
Tombstone Executioner
Baby Dragon Electro Dragon Executioner
Tombstone Electro Dragon Goblins Baby Dragon Executioner
Arrows Executioner Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon Executioner
Arrows Baby Dragon Electro Dragon
Arrows
Executioner Arrows Baby Dragon
Arrows Executioner Baby Dragon Electro Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon Electro Dragon Executioner
Arrows Electro Dragon
Goblins Electro Dragon
Arrows Electro Dragon
Arrows Baby Dragon Electro Dragon Executioner
Baby Dragon Executioner
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon
Arrows Baby Dragon Electro Dragon Executioner
Arrows Baby Dragon Electro Dragon Executioner
Arrows
Arrows Baby Dragon Electro Dragon Executioner
Arrows Baby Dragon Electro Dragon
Baby Dragon
Arrows
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon Executioner
Arrows Baby Dragon Electro Dragon Executioner
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon
Arrows Baby Dragon Electro Dragon Executioner
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Tombstone Electro Dragon
Arrows Baby Dragon Electro Dragon Executioner
Arrows
Baby Dragon Electro Dragon Executioner
Arrows Baby Dragon Electro Dragon Executioner
Arrows
Electro Dragon Executioner
Electro Dragon Baby Dragon
Electro Dragon Executioner
Electro Dragon Baby Dragon Executioner

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