My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Giant Skeleton Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Executioner Giant Skeleton Ice Wizard Magic Archer
The Log
Goblin Gang Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Executioner Giant Skeleton Ice Wizard Magic Archer
Fireball
Goblin Gang Hog Rider Wizard Executioner Ice Wizard Magic Archer
Poison
Goblin Gang Wizard Executioner Ice Wizard Magic Archer
Lightning
Wizard Executioner Ice Wizard Magic Archer
Rocket
Hog Rider Wizard Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Hog Rider Magic Archer Wizard Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Executioner Giant Skeleton Ice Wizard Magic Archer
Goblin Gang
Hog Rider Giant Skeleton
Hog Rider
Zap Goblin Gang Wizard Executioner Giant Skeleton Magic Archer
Wizard
Hog Rider Giant Skeleton
Executioner
Zap Hog Rider
Giant Skeleton
Zap Goblin Gang Hog Rider Wizard Ice Wizard Magic Archer
Ice Wizard
Zap Giant Skeleton
Magic Archer
Zap Hog Rider Giant Skeleton

Defense Synergies 0 13

Zap
Goblin Gang Executioner Giant Skeleton Ice Wizard Magic Archer
Goblin Gang
Zap Giant Skeleton Ice Wizard Magic Archer
Hog Rider
Wizard
Giant Skeleton Ice Wizard
Executioner
Zap Giant Skeleton
Giant Skeleton
Zap Goblin Gang Wizard Executioner Ice Wizard Magic Archer
Ice Wizard
Zap Goblin Gang Wizard Giant Skeleton
Magic Archer
Zap Goblin Gang Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner Magic Archer
Zap Goblin Gang Executioner Ice Wizard
Goblin Gang Executioner Giant Skeleton Ice Wizard
Goblin Gang Ice Wizard
Giant Skeleton
Goblin Gang Zap Executioner Ice Wizard Magic Archer
Zap Goblin Gang Wizard Executioner Ice Wizard Magic Archer
Zap Giant Skeleton Magic Archer
Goblin Gang Ice Wizard
Goblin Gang Giant Skeleton Ice Wizard
Goblin Gang Executioner Ice Wizard Zap Wizard Giant Skeleton Magic Archer
Executioner Zap Goblin Gang Wizard Ice Wizard Magic Archer
Zap Goblin Gang Wizard Giant Skeleton Ice Wizard
Wizard Executioner Zap Goblin Gang Magic Archer
Goblin Gang
Zap Goblin Gang
Wizard Goblin Gang Executioner
Zap Goblin Gang Wizard Executioner Ice Wizard Magic Archer
Zap Wizard Executioner Giant Skeleton Ice Wizard Magic Archer
Goblin Gang Wizard Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Zap Goblin Gang Wizard Executioner Magic Archer
Goblin Gang Giant Skeleton Zap
Goblin Gang Giant Skeleton Zap
Giant Skeleton Goblin Gang Executioner
Wizard Executioner Zap Goblin Gang Ice Wizard Magic Archer
Goblin Gang Giant Skeleton Ice Wizard
Giant Skeleton
Zap Giant Skeleton Magic Archer
Goblin Gang
Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Goblin Gang Wizard Executioner
Wizard Executioner Magic Archer
Goblin Gang Zap Executioner Giant Skeleton Magic Archer
Executioner Zap Wizard Giant Skeleton Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Zap Executioner Ice Wizard Magic Archer
Giant Skeleton Magic Archer
Giant Skeleton
Wizard Executioner Zap Magic Archer
Wizard Executioner Zap Ice Wizard Magic Archer
Wizard Executioner Magic Archer
Zap Wizard Executioner Ice Wizard Magic Archer
Zap Wizard
Goblin Gang
Zap Wizard Magic Archer
Zap Wizard Executioner Magic Archer
Executioner Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Executioner Magic Archer
Magic Archer Wizard Executioner
Zap Wizard Executioner Magic Archer
Zap Wizard Magic Archer
Giant Skeleton Magic Archer
Wizard
Zap
Zap Wizard Executioner Ice Wizard Magic Archer
Zap Wizard Executioner Ice Wizard Magic Archer
Zap Wizard Magic Archer
Zap Magic Archer
Zap Wizard Executioner Ice Wizard Magic Archer
Zap Wizard
Zap Wizard Magic Archer
Zap Magic Archer
Giant Skeleton
Wizard Magic Archer
Zap Goblin Gang Magic Archer
Zap Wizard Executioner Ice Wizard Magic Archer
Goblin Gang Wizard Executioner Magic Archer
Zap Wizard Executioner Magic Archer
Zap Giant Skeleton
Executioner
Zap Goblin Gang Giant Skeleton Magic Archer
Zap Executioner Magic Archer
Zap Executioner Giant Skeleton Magic Archer

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