My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Rascals Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Hogs Skeleton Army Night Witch
Giant Snowball
Bomber Archers Royal Hogs Skeleton Army Night Witch
Zap
Bomber Archers Royal Hogs Skeleton Army Night Witch
Barbarian Barrel
Bomber Archers Rascals Royal Hogs Skeleton Army Executioner Night Witch
The Log
Bomber Archers Rascals Royal Hogs Skeleton Army
Earthquake
Bomber Archers Royal Hogs Skeleton Army
Arrows
Bomber Archers Rascals Royal Hogs Skeleton Army Night Witch
Royal Delivery
Bomber Archers Rascals Royal Hogs Skeleton Army Executioner Night Witch
Fireball
Bomber Archers Rascals Royal Hogs Skeleton Army Executioner Night Witch
Poison
Bomber Archers Rascals Royal Hogs Skeleton Army Executioner Night Witch
Lightning
Executioner Night Witch
Rocket
Rascals Royal Hogs Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Skeleton Army Night Witch Rascals Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Royal Hogs
Zap
Bomber Archers Royal Hogs Executioner Night Witch
Archers
Zap Royal Hogs
Rascals
Royal Hogs
Bomber Zap Archers Executioner
Skeleton Army
Executioner
Zap Royal Hogs
Night Witch
Zap

Defense Synergies 0 9

Bomber
Zap
Zap
Bomber Archers Rascals Skeleton Army Executioner Night Witch
Archers
Zap Rascals Skeleton Army
Rascals
Zap Archers
Royal Hogs
Skeleton Army
Zap Archers Executioner
Executioner
Zap Skeleton Army
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Executioner
Skeleton Army Bomber Zap Rascals Executioner Night Witch
Skeleton Army Bomber Archers Rascals Executioner Night Witch
Skeleton Army Night Witch Bomber Rascals
Bomber Skeleton Army
Skeleton Army Bomber Zap Archers Rascals Executioner Night Witch
Zap Archers Rascals Executioner Night Witch
Zap Rascals
Rascals Skeleton Army Night Witch
Skeleton Army Bomber Archers Rascals Night Witch
Archers Skeleton Army Executioner Bomber Zap Rascals Night Witch
Executioner Zap Archers Rascals Night Witch
Skeleton Army Night Witch Bomber Zap Rascals
Bomber Skeleton Army Executioner Zap Rascals Night Witch
Skeleton Army Rascals
Skeleton Army Zap Rascals
Bomber Rascals Skeleton Army Executioner Night Witch
Bomber Zap Archers Rascals Skeleton Army Executioner Night Witch
Zap Executioner Bomber Archers Rascals
Bomber Rascals Skeleton Army Archers Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Zap Archers
Bomber Zap Archers Executioner
Skeleton Army Zap Rascals
Skeleton Army Zap Rascals Night Witch
Rascals Skeleton Army Executioner Night Witch
Executioner Zap Archers Rascals
Rascals Skeleton Army Archers Night Witch
Rascals Skeleton Army
Zap Skeleton Army
Skeleton Army
Rascals
Skeleton Army Zap
Rascals Skeleton Army Executioner Night Witch
Bomber Archers Rascals Skeleton Army Executioner
Rascals Skeleton Army Bomber Zap Archers Executioner Night Witch
Executioner Bomber Zap Archers Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap Executioner
Rascals
Bomber Executioner Zap
Executioner Zap
Bomber Archers Executioner
Zap Executioner
Zap
Night Witch
Zap
Zap Archers Executioner
Executioner
Zap
Bomber Zap Executioner
Executioner
Bomber Night Witch
Bomber Zap Archers Executioner
Bomber Zap
Night Witch
Zap
Zap Bomber Executioner
Zap Executioner
Zap
Zap
Zap Archers Executioner Night Witch
Zap
Night Witch
Bomber Zap Night Witch
Zap
Zap Archers Skeleton Army Night Witch
Zap Archers Executioner
Rascals Executioner
Bomber Zap Executioner
Zap
Executioner
Zap Rascals
Zap Executioner
Zap Executioner

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