My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Guards Miner
Giant Snowball
Minions Guards Miner
Zap
Minions Royal Giant Guards
Barbarian Barrel
Guards Executioner
The Log
Royal Giant Guards
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Executioner P.E.K.K.A Miner
Fireball
Minions Executioner
Poison
Minions Guards Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Tornado Executioner P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Tornado Miner Executioner Royal Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Guards Tornado Miner

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner P.E.K.K.A
Royal Giant
Minions Miner Rocket Guards Tornado Executioner
Rocket
Tornado Royal Giant Miner
Guards
Miner Royal Giant
Tornado
Rocket Executioner P.E.K.K.A Royal Giant
Executioner
Tornado Royal Giant P.E.K.K.A Miner
P.E.K.K.A
Tornado Minions Executioner
Miner
Minions Royal Giant Guards Rocket Executioner

Defense Synergies 3 2

Minions
P.E.K.K.A
Royal Giant
Rocket
Tornado
Guards
Executioner
Tornado
Rocket Executioner P.E.K.K.A
Executioner
Tornado Guards
P.E.K.K.A
Tornado Minions
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Executioner
P.E.K.K.A Minions Executioner
Rocket Tornado P.E.K.K.A Minions Executioner
P.E.K.K.A Minions Guards
Rocket Tornado P.E.K.K.A
Tornado Minions Guards Executioner
Minions Rocket Tornado Executioner
Rocket P.E.K.K.A
P.E.K.K.A Minions Tornado
Guards Tornado Miner
Minions Guards Executioner Tornado
Minions Executioner Tornado
P.E.K.K.A Minions Rocket Guards
Rocket Executioner Minions Guards Tornado P.E.K.K.A
P.E.K.K.A
Rocket Tornado P.E.K.K.A
Minions Tornado Executioner P.E.K.K.A
Minions Guards Tornado Executioner
Tornado Executioner Minions Guards
P.E.K.K.A Tornado
Minions Guards Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Rocket Executioner Miner
Guards P.E.K.K.A Minions Rocket
Rocket Guards P.E.K.K.A Tornado
P.E.K.K.A Guards Executioner
Rocket Executioner Minions Tornado
Rocket Guards P.E.K.K.A Minions
P.E.K.K.A
Rocket P.E.K.K.A Minions Tornado
P.E.K.K.A Guards
P.E.K.K.A Minions Guards
Rocket P.E.K.K.A Guards Tornado
Rocket P.E.K.K.A Guards Executioner
Executioner
Guards Minions Rocket Tornado Executioner P.E.K.K.A
Minions Executioner P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Tornado Executioner Miner
Rocket Miner
Rocket Guards
Rocket Executioner
Executioner Minions Rocket Tornado
Tornado Executioner
Tornado Executioner
Miner Tornado
Rocket Minions Guards Tornado
Rocket Miner Tornado
Rocket Tornado Executioner
Rocket Executioner Miner
Minions Rocket
Rocket Executioner
Rocket Executioner
Rocket Tornado
Minions Rocket
Rocket Executioner
Rocket Tornado Miner
Rocket Minions
Rocket Tornado
Rocket Tornado
Rocket
Tornado Executioner
Miner Tornado Executioner
Tornado Miner
Rocket Miner Tornado
Tornado Executioner
Rocket Minions Guards
Rocket Miner
Rocket
P.E.K.K.A
Rocket
Minions Rocket Guards
Rocket Tornado Executioner
Miner Rocket Executioner
Executioner
Rocket Tornado
Executioner P.E.K.K.A
Minions Rocket Guards Tornado
Rocket Tornado Executioner
Rocket Tornado Executioner Miner

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