My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Flying Machine Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Flying Machine Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Giant Skeleton
Giant Snowball
Dart Goblin Flying Machine Guards
Zap
Royal Giant Dart Goblin Flying Machine Guards
Barbarian Barrel
Knight Dart Goblin Guards Giant Skeleton Royal Ghost
The Log
Royal Giant Dart Goblin Guards Giant Skeleton
Earthquake
Guards
Arrows
Dart Goblin Flying Machine Guards
Royal Delivery
Knight Dart Goblin Flying Machine Guards Giant Skeleton Royal Ghost
Fireball
Dart Goblin Flying Machine
Poison
Dart Goblin Flying Machine Guards
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Guards Royal Ghost Flying Machine Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Dart Goblin Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Flying Machine The Log
Royal Giant
Dart Goblin Flying Machine Guards Giant Skeleton The Log Royal Ghost
Dart Goblin
Knight Royal Giant Giant Skeleton The Log
Flying Machine
Knight Royal Giant Giant Skeleton Royal Ghost
Guards
Royal Giant The Log
Giant Skeleton
Royal Giant Dart Goblin Flying Machine The Log
The Log
Knight Royal Giant Dart Goblin Guards Giant Skeleton
Royal Ghost
Royal Giant Flying Machine

Defense Synergies 1 14

Knight
Dart Goblin Flying Machine The Log
Royal Giant
Dart Goblin
Knight Flying Machine Guards Giant Skeleton The Log
Flying Machine
Knight Dart Goblin Guards Giant Skeleton The Log Royal Ghost
Guards
Dart Goblin Flying Machine Giant Skeleton The Log
Giant Skeleton
Dart Goblin Flying Machine Guards The Log
The Log
Knight Dart Goblin Flying Machine Guards Giant Skeleton Royal Ghost
Royal Ghost
Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Flying Machine The Log
Knight Dart Goblin Flying Machine The Log
Knight Dart Goblin Giant Skeleton
Knight Dart Goblin Guards
Giant Skeleton The Log
The Log Dart Goblin Flying Machine Guards Royal Ghost
Dart Goblin Flying Machine
Dart Goblin Flying Machine Giant Skeleton The Log
Knight Guards Dart Goblin Giant Skeleton Royal Ghost
Dart Goblin Guards Knight Flying Machine Giant Skeleton The Log Royal Ghost
Dart Goblin Flying Machine
Knight Flying Machine Guards Giant Skeleton The Log
Dart Goblin Guards The Log Royal Ghost
Knight
The Log
Knight
Knight Dart Goblin Flying Machine Guards The Log Royal Ghost
The Log Knight Dart Goblin Flying Machine Guards Giant Skeleton Royal Ghost
Dart Goblin
Royal Ghost Knight Dart Goblin Flying Machine Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Skeleton Royal Ghost
Knight Flying Machine The Log Royal Ghost
Guards Giant Skeleton Knight The Log
Guards Giant Skeleton Knight The Log
Giant Skeleton Knight Guards
Dart Goblin Flying Machine
Guards Knight Dart Goblin Flying Machine Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Flying Machine The Log
Dart Goblin Guards
Knight Dart Goblin Flying Machine Guards Giant Skeleton
Guards Giant Skeleton The Log
Giant Skeleton Knight Guards
Dart Goblin Flying Machine
Guards Knight Dart Goblin Flying Machine Giant Skeleton The Log
Dart Goblin Flying Machine Giant Skeleton The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Flying Machine Guards Giant Skeleton The Log Royal Ghost
Dart Goblin Flying Machine The Log Royal Ghost
Dart Goblin Flying Machine Giant Skeleton The Log
Knight Dart Goblin Flying Machine Guards Giant Skeleton The Log
The Log
Dart Goblin Flying Machine
Dart Goblin Flying Machine The Log
The Log Dart Goblin Flying Machine
The Log Dart Goblin Flying Machine
Guards
Knight Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine
Flying Machine Knight Dart Goblin The Log
Dart Goblin Flying Machine
Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine The Log
Giant Skeleton The Log
The Log
Flying Machine The Log
The Log
The Log Dart Goblin Flying Machine Royal Ghost
Flying Machine The Log
Dart Goblin The Log
Dart Goblin Flying Machine
Dart Goblin Flying Machine Guards
Dart Goblin The Log
Giant Skeleton
The Log
Dart Goblin Flying Machine Guards
Dart Goblin Flying Machine
The Log
Knight Dart Goblin Flying Machine
The Log Dart Goblin Flying Machine
Giant Skeleton
Dart Goblin Flying Machine
Dart Goblin Flying Machine Guards Giant Skeleton The Log
Dart Goblin Flying Machine
Dart Goblin Flying Machine Giant Skeleton The Log Royal Ghost

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