My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Tesla Dart Goblin Royal Ghost Electro Wizard
The Log
Dart Goblin
Earthquake
Tesla
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Royal Ghost Electro Wizard
Fireball
Tesla Dart Goblin Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Tesla Ice Golem Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Freeze Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Dart Goblin Royal Ghost Tesla Freeze Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Dart Goblin Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Freeze
Tesla
Ice Golem
Dart Goblin Electro Wizard
Dart Goblin
Ice Golem Giant
Giant
Arrows Dart Goblin Royal Ghost Electro Wizard
Freeze
Arrows
Royal Ghost
Giant Electro Wizard
Electro Wizard
Ice Golem Giant Royal Ghost

Defense Synergies 1 10

Arrows
Tesla Ice Golem
Tesla
Ice Golem Arrows Dart Goblin Electro Wizard
Ice Golem
Tesla Arrows Dart Goblin Royal Ghost Electro Wizard
Dart Goblin
Tesla Ice Golem Electro Wizard
Giant
Freeze
Electro Wizard
Royal Ghost
Ice Golem Electro Wizard
Electro Wizard
Tesla Ice Golem Dart Goblin Freeze Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Dart Goblin Electro Wizard
Tesla Dart Goblin Electro Wizard
Tesla Dart Goblin Freeze Electro Wizard
Tesla Dart Goblin Electro Wizard
Arrows
Arrows Freeze Tesla Dart Goblin Royal Ghost Electro Wizard
Tesla Dart Goblin Electro Wizard Arrows Freeze
Arrows Tesla Ice Golem Dart Goblin Electro Wizard
Tesla
Tesla Ice Golem Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Electro Wizard Arrows Tesla Ice Golem Freeze Royal Ghost
Arrows Tesla Dart Goblin Electro Wizard
Tesla Freeze Electro Wizard
Arrows Tesla Dart Goblin Freeze Royal Ghost Electro Wizard
Tesla Electro Wizard
Tesla Freeze Electro Wizard
Tesla Arrows Electro Wizard
Arrows Tesla Dart Goblin Royal Ghost Electro Wizard
Arrows Freeze Tesla Ice Golem Dart Goblin Royal Ghost Electro Wizard
Tesla Dart Goblin Electro Wizard
Royal Ghost Arrows Tesla Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Royal Ghost Electro Wizard
Electro Wizard Arrows Tesla Ice Golem Royal Ghost
Ice Golem Electro Wizard
Tesla Ice Golem Electro Wizard
Tesla
Arrows Tesla Ice Golem Dart Goblin Freeze Electro Wizard
Tesla Ice Golem Dart Goblin Electro Wizard
Tesla
Freeze Electro Wizard Ice Golem
Tesla Dart Goblin
Tesla Dart Goblin
Arrows Electro Wizard
Tesla Ice Golem
Tesla Dart Goblin
Tesla Electro Wizard Ice Golem Dart Goblin Freeze
Arrows Tesla Ice Golem Dart Goblin Freeze Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Dart Goblin Freeze Royal Ghost
Arrows Dart Goblin Royal Ghost Electro Wizard
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin Freeze
Arrows
Arrows Ice Golem Dart Goblin Freeze
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin Freeze
Arrows Dart Goblin
Electro Wizard
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Ice Golem Dart Goblin
Arrows Dart Goblin Freeze
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Freeze
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows
Arrows
Arrows Ice Golem Freeze
Arrows Dart Goblin Royal Ghost Electro Wizard
Arrows
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Freeze
Arrows Dart Goblin
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Dart Goblin Freeze
Arrows Dart Goblin Electro Wizard
Freeze
Arrows
Dart Goblin Electro Wizard
Arrows Ice Golem Dart Goblin
Arrows
Dart Goblin
Dart Goblin Freeze Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Freeze Royal Ghost Electro Wizard

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