My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Dart Goblin Zappies Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Inferno Dragon
Giant Snowball
Fire Spirit Cannon Minion Horde Dart Goblin Zappies Inferno Dragon
Zap
Fire Spirit Cannon Minion Horde Dart Goblin Zappies Goblin Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Cannon Dart Goblin Zappies
The Log
Fire Spirit Cannon Dart Goblin Zappies
Earthquake
Cannon Zappies
Arrows
Fire Spirit Minion Horde Dart Goblin Zappies
Royal Delivery
Fire Spirit Minion Horde Dart Goblin Zappies Inferno Dragon
Fireball
Cannon Minion Horde Dart Goblin Zappies Inferno Dragon
Poison
Cannon Minion Horde Dart Goblin Zappies
Lightning
Cannon Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Cannon Dart Goblin Zappies Inferno Dragon Minion Horde Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Cannon Dart Goblin

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Giant Inferno Dragon
Arrows
Goblin Giant
Cannon
Minion Horde
Goblin Giant
Dart Goblin
Goblin Giant
Zappies
Goblin Giant
Goblin Giant
Fire Spirit Arrows Minion Horde Dart Goblin Zappies
Inferno Dragon
Fire Spirit

Defense Synergies 0 6

Fire Spirit
Arrows
Cannon
Cannon
Arrows Dart Goblin Inferno Dragon
Minion Horde
Dart Goblin
Cannon Zappies Goblin Giant Inferno Dragon
Zappies
Dart Goblin
Goblin Giant
Dart Goblin
Inferno Dragon
Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Dart Goblin Zappies Goblin Giant
Minion Horde Inferno Dragon Cannon Dart Goblin Zappies
Cannon Minion Horde Fire Spirit Dart Goblin Zappies Inferno Dragon
Cannon Minion Horde Inferno Dragon Dart Goblin Zappies
Arrows
Arrows Fire Spirit Cannon Dart Goblin Zappies
Minion Horde Dart Goblin Inferno Dragon Fire Spirit Arrows Cannon Zappies
Arrows Cannon Dart Goblin Goblin Giant
Cannon Minion Horde Zappies Inferno Dragon
Fire Spirit Cannon Minion Horde Dart Goblin Zappies
Minion Horde Dart Goblin Arrows Cannon Zappies Goblin Giant
Arrows Minion Horde Inferno Dragon Dart Goblin Zappies
Cannon Minion Horde Fire Spirit Zappies
Fire Spirit Arrows Cannon Minion Horde Dart Goblin Zappies
Inferno Dragon Cannon Minion Horde Zappies
Minion Horde Cannon Zappies Inferno Dragon
Minion Horde Arrows Cannon Zappies
Fire Spirit Arrows Cannon Minion Horde Dart Goblin Zappies
Arrows Fire Spirit Cannon Dart Goblin Zappies Inferno Dragon
Cannon Dart Goblin Zappies Inferno Dragon
Fire Spirit Arrows Cannon Minion Horde Dart Goblin Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies
Arrows Inferno Dragon
Zappies Minion Horde Goblin Giant
Minion Horde Zappies Goblin Giant
Cannon Minion Horde Zappies Goblin Giant Inferno Dragon
Fire Spirit Arrows Minion Horde Dart Goblin Zappies Goblin Giant
Minion Horde Dart Goblin Zappies Goblin Giant
Minion Horde Zappies Goblin Giant Inferno Dragon
Minion Horde Zappies Inferno Dragon
Cannon Minion Horde Dart Goblin Zappies Goblin Giant Inferno Dragon
Inferno Dragon Minion Horde Dart Goblin Zappies
Arrows Goblin Giant
Cannon Minion Horde Zappies Goblin Giant
Cannon Minion Horde Dart Goblin Zappies
Zappies Minion Horde Dart Goblin Goblin Giant Inferno Dragon
Arrows Cannon Minion Horde Dart Goblin Zappies Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Dart Goblin
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin Goblin Giant
Arrows Dart Goblin
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Minion Horde Dart Goblin Goblin Giant
Fire Spirit Arrows Minion Horde Dart Goblin
Arrows Fire Spirit Dart Goblin
Arrows Dart Goblin
Fire Spirit Minion Horde
Arrows Minion Horde Dart Goblin
Fire Spirit Arrows Dart Goblin
Fire Spirit Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows
Minion Horde
Fire Spirit Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Minion Horde
Arrows
Arrows Minion Horde
Arrows Fire Spirit
Minion Horde Inferno Dragon
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Fire Spirit Arrows Minion Horde Dart Goblin
Minion Horde Dart Goblin Zappies
Minion Horde
Arrows Minion Horde Dart Goblin
Arrows Minion Horde Zappies
Minion Horde
Arrows
Minion Horde Fire Spirit Dart Goblin Zappies
Fire Spirit Arrows Dart Goblin Zappies
Arrows
Minion Horde Dart Goblin
Arrows Dart Goblin
Arrows
Minion Horde Dart Goblin
Minion Horde Dart Goblin Zappies
Dart Goblin Zappies
Dart Goblin Goblin Giant

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