My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon X-Bow Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon X-Bow Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Clone Lava Hound
Giant Snowball
Skeletons Royal Hogs Clone Baby Dragon Lumberjack Lava Hound
Zap
Skeletons Royal Hogs Clone X-Bow Lava Hound
Barbarian Barrel
Skeletons Royal Hogs Clone X-Bow Lumberjack
The Log
Skeletons Royal Hogs Clone X-Bow Lumberjack
Earthquake
Skeletons Royal Hogs Clone X-Bow
Arrows
Skeletons Royal Hogs Clone Lava Hound
Royal Delivery
Skeletons Royal Hogs Clone Baby Dragon Lumberjack Lava Hound
Fireball
Royal Hogs Clone Baby Dragon X-Bow Lumberjack Lava Hound
Poison
Royal Hogs Clone X-Bow Lava Hound
Lightning
Baby Dragon X-Bow Lumberjack
Rocket
Royal Hogs X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Clone Fireball Baby Dragon Lumberjack Royal Hogs X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Clone Fireball Baby Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
X-Bow Lava Hound Royal Hogs Baby Dragon
Royal Hogs
Fireball Clone Lumberjack
Clone
Lava Hound Royal Hogs Baby Dragon Lumberjack
Baby Dragon
Lava Hound Fireball Clone Lumberjack
X-Bow
Fireball
Lumberjack
Royal Hogs Clone Baby Dragon Lava Hound
Lava Hound
Fireball Clone Baby Dragon Lumberjack

Defense Synergies 2 4

Skeletons
X-Bow Baby Dragon Lumberjack
Fireball
X-Bow Lumberjack
Royal Hogs
Clone
Baby Dragon
Skeletons Lumberjack
X-Bow
Skeletons Fireball
Lumberjack
Skeletons Fireball Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon X-Bow
Lumberjack Skeletons X-Bow
Lumberjack Skeletons
Lumberjack Skeletons
Fireball X-Bow Lumberjack
Fireball Skeletons Baby Dragon X-Bow Lumberjack
Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
Skeletons X-Bow Lumberjack
Skeletons Lumberjack
Skeletons Fireball Baby Dragon X-Bow Lumberjack
Fireball Baby Dragon
Lumberjack Skeletons Fireball X-Bow
Fireball Baby Dragon X-Bow Lumberjack
X-Bow Lumberjack
Fireball X-Bow Lumberjack
Skeletons Fireball X-Bow Lumberjack
Fireball Baby Dragon X-Bow Lumberjack
Baby Dragon Fireball Lumberjack
Lumberjack
Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball X-Bow
Fireball Baby Dragon X-Bow Lumberjack
Lumberjack Skeletons
Lumberjack Fireball X-Bow
Skeletons Lumberjack
Fireball Skeletons Baby Dragon
Skeletons Fireball Lumberjack
Lumberjack
Skeletons Fireball Baby Dragon X-Bow
Skeletons
Lumberjack
Fireball
Skeletons Fireball Lumberjack
Fireball Baby Dragon
Skeletons Fireball Baby Dragon X-Bow Lumberjack
Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball X-Bow Baby Dragon
Fireball X-Bow
Fireball X-Bow Lumberjack
Fireball X-Bow
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
X-Bow Fireball Baby Dragon
Fireball Baby Dragon X-Bow
Fireball
Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
Fireball
X-Bow
Fireball Baby Dragon X-Bow
Fireball Baby Dragon
Fireball X-Bow Baby Dragon
Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
Fireball
Fireball
Fireball X-Bow
Fireball
Fireball
Fireball X-Bow
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon X-Bow

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