My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Collector Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Clone
Giant Snowball
Goblins Goblin Gang Hog Rider Clone
Zap
Goblins Goblin Gang Clone
Barbarian Barrel
Goblins Goblin Gang Rascals Clone Electro Wizard
The Log
Goblins Goblin Gang Rascals Hog Rider Clone
Earthquake
Goblin Gang Hog Rider Elixir Collector Clone
Arrows
Goblins Goblin Gang Rascals Clone
Royal Delivery
Goblins Goblin Gang Rascals Hog Rider Clone Electro Wizard
Fireball
Goblin Gang Rascals Hog Rider Elixir Collector Clone Electro Wizard
Poison
Goblin Gang Rascals Elixir Collector Clone Electro Wizard
Lightning
Elixir Collector Electro Wizard
Rocket
Rascals Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Goblin Gang Clone Hog Rider Electro Wizard Rascals Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Goblin Gang Clone

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider Electro Wizard Goblins
Goblin Gang
Hog Rider Clone
Rascals
Hog Rider Electro Wizard
Hog Rider
Goblins Zap Goblin Gang Rascals Electro Wizard
Elixir Collector
Clone
Goblin Gang Electro Wizard
Electro Wizard
Zap Rascals Hog Rider Clone

Defense Synergies 1 6

Goblins
Zap Electro Wizard
Zap
Electro Wizard Goblins Goblin Gang Rascals
Goblin Gang
Zap Rascals Electro Wizard
Rascals
Zap Goblin Gang
Hog Rider
Elixir Collector
Clone
Electro Wizard
Zap Goblins Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Goblins Zap Goblin Gang Rascals Electro Wizard
Goblin Gang Goblins Rascals Electro Wizard
Goblins Goblin Gang Rascals Electro Wizard
Goblin Gang Goblins Zap Rascals Electro Wizard
Electro Wizard Zap Goblin Gang Rascals
Zap Rascals Electro Wizard
Goblins Goblin Gang Rascals
Goblin Gang Goblins Rascals Electro Wizard
Goblins Goblin Gang Electro Wizard Zap Rascals
Zap Goblin Gang Rascals Electro Wizard
Zap Goblin Gang Rascals Electro Wizard
Goblins Zap Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Electro Wizard
Zap Goblin Gang Rascals Electro Wizard
Goblins Goblin Gang Rascals Electro Wizard
Goblins Zap Goblin Gang Rascals Electro Wizard
Zap Rascals Electro Wizard
Electro Wizard
Goblin Gang Rascals Goblins Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Goblins Zap Electro Wizard
Electro Wizard Zap Goblin Gang
Goblin Gang Goblins Zap Rascals Electro Wizard
Goblin Gang Zap Rascals Electro Wizard
Goblin Gang Rascals
Zap Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Goblins Electro Wizard
Rascals
Zap Electro Wizard Goblins
Goblin Gang
Rascals
Zap Electro Wizard
Rascals Goblin Gang
Rascals
Goblin Gang Rascals Electro Wizard Goblins Zap
Zap Rascals Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap Electro Wizard
Rascals
Zap
Zap
Zap
Zap
Goblins Goblin Gang Electro Wizard
Zap Electro Wizard
Zap
Zap
Zap
Zap Electro Wizard
Zap
Zap
Zap
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Gang
Zap Electro Wizard
Goblin Gang Rascals Electro Wizard
Zap
Zap
Zap Goblin Gang Rascals Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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