My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Skeleton Barrel Dart Goblin Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Balloon
Giant Snowball
Goblins Bats Skeleton Barrel Dart Goblin Clone Baby Dragon Balloon
Zap
Goblins Bats Skeleton Barrel Dart Goblin Clone Balloon
Barbarian Barrel
Goblins Knight Skeleton Barrel Dart Goblin Clone
The Log
Goblins Skeleton Barrel Dart Goblin Clone
Earthquake
Clone
Arrows
Goblins Bats Skeleton Barrel Dart Goblin Clone
Royal Delivery
Goblins Bats Knight Skeleton Barrel Dart Goblin Clone Baby Dragon Balloon
Fireball
Skeleton Barrel Dart Goblin Clone Baby Dragon Balloon
Poison
Bats Skeleton Barrel Dart Goblin Clone Balloon
Lightning
Knight Baby Dragon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Knight Skeleton Barrel Dart Goblin Clone Baby Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Knight Skeleton Barrel

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Bats
Knight Skeleton Barrel Balloon Clone Baby Dragon
Knight
Bats Skeleton Barrel Dart Goblin Baby Dragon Balloon
Skeleton Barrel
Bats Knight Clone Dart Goblin Balloon
Dart Goblin
Knight Skeleton Barrel Baby Dragon Balloon
Clone
Skeleton Barrel Balloon Bats Baby Dragon
Baby Dragon
Knight Goblins Bats Dart Goblin Clone Balloon
Balloon
Bats Knight Clone Skeleton Barrel Dart Goblin Baby Dragon

Defense Synergies 2 7

Goblins
Knight Dart Goblin
Bats
Knight Dart Goblin Baby Dragon
Knight
Bats Dart Goblin Goblins Baby Dragon
Skeleton Barrel
Dart Goblin
Dart Goblin
Knight Goblins Bats Skeleton Barrel Baby Dragon
Clone
Baby Dragon
Bats Knight Dart Goblin
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Dart Goblin Baby Dragon
Goblins Bats Knight Dart Goblin
Goblins Bats Knight Dart Goblin
Goblins Bats Knight Dart Goblin
Goblins Bats Dart Goblin Baby Dragon
Bats Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Goblins
Knight Goblins Dart Goblin
Goblins Bats Dart Goblin Knight Baby Dragon
Bats Dart Goblin Baby Dragon
Bats Knight
Goblins Bats Dart Goblin Baby Dragon
Knight
Goblins Bats Knight
Goblins Bats Knight Dart Goblin Baby Dragon
Baby Dragon Bats Knight Dart Goblin
Dart Goblin
Goblins Bats Knight Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Knight Skeleton Barrel Baby Dragon
Goblins Bats Knight
Bats Knight
Knight
Bats Skeleton Barrel Dart Goblin Baby Dragon
Goblins Bats Knight Dart Goblin
Knight
Goblins Bats Knight Baby Dragon
Dart Goblin
Bats Knight Dart Goblin
Knight
Dart Goblin Baby Dragon
Goblins Bats Knight Dart Goblin Baby Dragon
Bats Dart Goblin Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Knight Skeleton Barrel Dart Goblin
Baby Dragon
Bats Skeleton Barrel Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin
Goblins Bats
Knight Skeleton Barrel Dart Goblin
Dart Goblin Baby Dragon
Knight Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Bats
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Bats Dart Goblin Baby Dragon
Bats Skeleton Barrel Dart Goblin
Dart Goblin
Skeleton Barrel Bats Dart Goblin
Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Dart Goblin
Bats Dart Goblin Baby Dragon
Bats Dart Goblin
Skeleton Barrel Dart Goblin Baby Dragon

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