My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Witch Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Cannon Cart
Giant Snowball
Archers Minions Musketeer Witch
Zap
Archers Minions Witch Cannon Cart
Barbarian Barrel
Archers Musketeer Witch Cannon Cart Electro Wizard
The Log
Archers Musketeer Witch Cannon Cart
Earthquake
Archers Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Musketeer Witch Cannon Cart Electro Wizard
Fireball
Archers Minions Musketeer Witch Cannon Cart Electro Wizard
Poison
Archers Minions Musketeer Witch Electro Wizard
Lightning
Musketeer Witch Cannon Cart Electro Wizard
Rocket
Musketeer Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Musketeer Electro Wizard Giant Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Minions Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant
Minions
Giant Cannon Cart
Musketeer
Giant Cannon Cart The Log
Giant
Minions Musketeer Archers Witch Cannon Cart The Log Electro Wizard
Witch
Giant Cannon Cart
Cannon Cart
The Log Minions Musketeer Giant Witch Electro Wizard
The Log
Cannon Cart Musketeer Giant
Electro Wizard
Giant Cannon Cart

Defense Synergies 1 16

Archers
Minions Witch Cannon Cart The Log Electro Wizard
Minions
Archers Musketeer Cannon Cart The Log Electro Wizard
Musketeer
The Log Minions Cannon Cart Electro Wizard
Giant
Witch
Archers Cannon Cart The Log Electro Wizard
Cannon Cart
Archers Minions Musketeer Witch Electro Wizard
The Log
Musketeer Archers Minions Witch Electro Wizard
Electro Wizard
Archers Minions Musketeer Witch Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Musketeer The Log Electro Wizard
Minions Musketeer Witch Cannon Cart The Log Electro Wizard
Witch Archers Minions Musketeer Cannon Cart Electro Wizard
Witch Minions Musketeer Cannon Cart Electro Wizard
The Log
The Log Archers Minions Musketeer Cannon Cart Electro Wizard
Minions Musketeer Electro Wizard Archers Witch
Musketeer Cannon Cart The Log Electro Wizard
Witch Minions Musketeer
Archers Musketeer Cannon Cart Electro Wizard
Archers Minions Witch Electro Wizard Musketeer Cannon Cart The Log
Minions Musketeer Archers Witch Electro Wizard
Minions Musketeer Witch Cannon Cart The Log Electro Wizard
Minions Witch Cannon Cart The Log Electro Wizard
Cannon Cart Electro Wizard
The Log Electro Wizard
Minions Musketeer Witch Cannon Cart Electro Wizard
Archers Minions Musketeer Witch Cannon Cart The Log Electro Wizard
Witch The Log Archers Minions Musketeer Cannon Cart Electro Wizard
Musketeer Cannon Cart Electro Wizard
Archers Minions Musketeer Witch Cannon Cart The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch Cannon Cart Electro Wizard
Electro Wizard Archers Musketeer Cannon Cart The Log
Minions Musketeer Witch Cannon Cart The Log Electro Wizard
Musketeer Cannon Cart The Log Electro Wizard
Musketeer Witch Cannon Cart
Archers Minions Musketeer Witch Electro Wizard
Archers Minions Musketeer Witch Cannon Cart Electro Wizard
Cannon Cart
Electro Wizard Minions Witch Cannon Cart The Log
Witch Musketeer
Minions Musketeer Witch Cannon Cart
The Log Electro Wizard
Cannon Cart Witch
Archers Musketeer Witch Cannon Cart
Witch Electro Wizard Archers Minions Musketeer Cannon Cart The Log
Minions Archers Musketeer Witch Cannon Cart The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Electro Wizard
Cannon Cart The Log
Cannon Cart Musketeer The Log
The Log
Minions Musketeer Witch
Archers Musketeer Witch The Log
The Log
The Log
Minions Musketeer Electro Wizard
Musketeer Cannon Cart The Log Electro Wizard
Archers Musketeer
Musketeer Cannon Cart The Log
Minions Musketeer Cannon Cart
Musketeer Cannon Cart The Log
Musketeer Witch Cannon Cart The Log
Musketeer Cannon Cart The Log
Minions
Archers Musketeer The Log Electro Wizard
Witch The Log
Minions Musketeer The Log
Musketeer The Log
Musketeer Cannon Cart The Log
The Log Witch
Witch
The Log Musketeer Witch Electro Wizard
Musketeer Witch The Log
Musketeer The Log
Archers Musketeer Witch Electro Wizard
Electro Wizard Minions Musketeer Witch
Musketeer The Log
Electro Wizard
The Log
Electro Wizard Archers Minions Musketeer Witch Cannon Cart
Archers Musketeer Witch Electro Wizard
The Log
Musketeer Cannon Cart Electro Wizard
The Log Musketeer
Musketeer Cannon Cart
Minions Musketeer Witch The Log Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch Cannon Cart The Log Electro Wizard

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