My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Electro Dragon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Rascals Elite Barbarians Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Cannon Cart
Giant Snowball
Fire Spirit Barbarians Electro Dragon
Zap
Fire Spirit Inferno Tower Cannon Cart
Barbarian Barrel
Fire Spirit Barbarians Rascals Elite Barbarians Inferno Tower Cannon Cart
The Log
Fire Spirit Barbarians Rascals Elite Barbarians Cannon Cart
Earthquake
Barbarians Inferno Tower
Arrows
Fire Spirit Rascals
Royal Delivery
Fire Spirit Barbarians Rascals Elite Barbarians Electro Dragon Cannon Cart
Fireball
Barbarians Rascals Elite Barbarians Inferno Tower Electro Dragon Cannon Cart
Poison
Barbarians Rascals Inferno Tower Electro Dragon
Lightning
Elite Barbarians Inferno Tower Electro Dragon Cannon Cart
Rocket
Barbarians Rascals Elite Barbarians Inferno Tower Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarians Rascals Inferno Tower Electro Dragon Cannon Cart Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fire Spirit Barbarians Rascals Inferno Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Cannon Cart
Barbarians
Rascals
Electro Dragon Cannon Cart
Elite Barbarians
Fire Spirit
Inferno Tower
Electro Dragon
Rascals Cannon Cart
Cannon Cart
Fire Spirit Rascals Electro Dragon Lightning
Lightning
Cannon Cart

Defense Synergies 0 6

Fire Spirit
Inferno Tower
Barbarians
Rascals
Inferno Tower Cannon Cart
Elite Barbarians
Inferno Tower
Fire Spirit Rascals Electro Dragon Cannon Cart
Electro Dragon
Inferno Tower Cannon Cart
Cannon Cart
Rascals Inferno Tower Electro Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Inferno Tower Electro Dragon
Barbarians Elite Barbarians Inferno Tower Rascals Electro Dragon Cannon Cart
Barbarians Inferno Tower Fire Spirit Rascals Elite Barbarians Electro Dragon Cannon Cart Lightning
Barbarians Elite Barbarians Inferno Tower Rascals Electro Dragon Cannon Cart
Lightning Barbarians Elite Barbarians
Fire Spirit Rascals Electro Dragon Cannon Cart
Inferno Tower Lightning Fire Spirit Rascals Electro Dragon
Lightning Barbarians Rascals Inferno Tower Electro Dragon Cannon Cart
Barbarians Inferno Tower Rascals Elite Barbarians
Elite Barbarians Fire Spirit Barbarians Rascals Inferno Tower Cannon Cart
Barbarians Rascals Electro Dragon Cannon Cart
Inferno Tower Rascals Electro Dragon
Barbarians Inferno Tower Fire Spirit Rascals Elite Barbarians Electro Dragon Cannon Cart Lightning
Fire Spirit Barbarians Rascals Electro Dragon Cannon Cart
Barbarians Elite Barbarians Inferno Tower Rascals Cannon Cart
Barbarians Inferno Tower Rascals Elite Barbarians Lightning
Barbarians Rascals Elite Barbarians Inferno Tower Electro Dragon Cannon Cart
Fire Spirit Barbarians Rascals Elite Barbarians Electro Dragon Cannon Cart
Fire Spirit Barbarians Rascals Electro Dragon Cannon Cart
Barbarians Elite Barbarians Inferno Tower Cannon Cart
Rascals Fire Spirit Barbarians Elite Barbarians Electro Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Elite Barbarians Inferno Tower Cannon Cart
Elite Barbarians Electro Dragon Cannon Cart Lightning
Barbarians Rascals Elite Barbarians Inferno Tower Electro Dragon Cannon Cart Lightning
Lightning Barbarians Rascals Elite Barbarians Inferno Tower Cannon Cart
Barbarians Inferno Tower Rascals Elite Barbarians Cannon Cart
Fire Spirit Rascals Electro Dragon
Rascals Barbarians Elite Barbarians Inferno Tower Cannon Cart Lightning
Inferno Tower Barbarians Rascals Elite Barbarians Cannon Cart
Electro Dragon Lightning Barbarians Elite Barbarians Inferno Tower Cannon Cart
Inferno Tower Barbarians
Barbarians Rascals Elite Barbarians Inferno Tower Electro Dragon Cannon Cart
Lightning Barbarians Elite Barbarians
Barbarians Rascals Elite Barbarians Cannon Cart Lightning Inferno Tower
Barbarians Rascals Electro Dragon Cannon Cart
Barbarians Rascals Elite Barbarians Inferno Tower Electro Dragon Cannon Cart Lightning
Barbarians Rascals Elite Barbarians Inferno Tower Electro Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Electro Dragon
Electro Dragon
Lightning Electro Dragon Cannon Cart
Cannon Cart Lightning Barbarians Rascals
Fire Spirit
Fire Spirit Electro Dragon
Fire Spirit
Fire Spirit Electro Dragon Lightning
Electro Dragon Lightning
Lightning Fire Spirit Elite Barbarians Electro Dragon
Lightning Electro Dragon Cannon Cart
Lightning Fire Spirit Electro Dragon
Lightning Fire Spirit Elite Barbarians Cannon Cart
Lightning Electro Dragon Cannon Cart
Lightning Elite Barbarians Cannon Cart
Lightning Electro Dragon Cannon Cart
Lightning Electro Dragon Cannon Cart
Lightning
Lightning
Lightning Fire Spirit Electro Dragon
Lightning Fire Spirit Electro Dragon
Lightning
Lightning
Lightning
Lightning Barbarians Electro Dragon Cannon Cart
Fire Spirit Electro Dragon
Electro Dragon Lightning
Lightning Electro Dragon
Lightning
Elite Barbarians Lightning Fire Spirit Electro Dragon
Electro Dragon Lightning
Lightning Elite Barbarians
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Fire Spirit Barbarians Electro Dragon Cannon Cart
Lightning Fire Spirit Electro Dragon
Lightning Rascals Electro Dragon Cannon Cart
Electro Dragon Lightning
Lightning
Elite Barbarians Electro Dragon Cannon Cart
Electro Dragon Rascals Elite Barbarians Lightning
Electro Dragon Lightning
Electro Dragon Lightning Cannon Cart

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