My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Elixir Collector Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Cannon Dart Goblin Flying Machine Night Witch
Zap
Cannon Dart Goblin Flying Machine Night Witch
Barbarian Barrel
Cannon Dart Goblin Night Witch
The Log
Cannon Dart Goblin
Earthquake
Cannon Elixir Collector
Arrows
Dart Goblin Flying Machine Night Witch
Royal Delivery
Dart Goblin Flying Machine Night Witch
Fireball
Cannon Dart Goblin Flying Machine Elixir Collector Night Witch
Poison
Cannon Dart Goblin Flying Machine Elixir Collector Night Witch
Lightning
Cannon Elixir Collector Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Dart Goblin Fireball Flying Machine Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Dart Goblin Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Golem The Log
Fireball
Golem The Log
Flying Machine
Golem
Elixir Collector
Golem
Fireball Night Witch Dart Goblin Flying Machine The Log
The Log
Dart Goblin Fireball Golem
Night Witch
Golem

Defense Synergies 2 9

Cannon
The Log Dart Goblin Fireball Flying Machine Night Witch
Dart Goblin
Cannon Flying Machine The Log Night Witch
Fireball
The Log Cannon
Flying Machine
Cannon Dart Goblin The Log
Elixir Collector
Golem
The Log
Cannon Fireball Dart Goblin Flying Machine Night Witch
Night Witch
Cannon Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball Flying Machine The Log
Cannon Dart Goblin Flying Machine The Log Night Witch
Cannon Dart Goblin Night Witch
Cannon Night Witch Dart Goblin
Fireball The Log
Fireball The Log Cannon Dart Goblin Flying Machine Night Witch
Dart Goblin Cannon Fireball Flying Machine Night Witch
Cannon Dart Goblin Fireball Flying Machine The Log
Cannon Night Witch
Cannon Dart Goblin Night Witch
Dart Goblin Cannon Fireball Flying Machine The Log Night Witch
Dart Goblin Fireball Flying Machine Night Witch
Cannon Night Witch Fireball Flying Machine The Log
Fireball Cannon Dart Goblin The Log Night Witch
Cannon
Cannon Fireball The Log
Cannon Fireball Night Witch
Cannon Fireball Dart Goblin Flying Machine The Log Night Witch
The Log Cannon Dart Goblin Fireball Flying Machine
Cannon Dart Goblin
Cannon Dart Goblin Fireball Flying Machine The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Flying Machine The Log
The Log
Fireball The Log Night Witch
Cannon Night Witch
Fireball Dart Goblin Flying Machine
Dart Goblin Fireball Flying Machine Night Witch
Fireball Flying Machine The Log
Cannon Dart Goblin
Dart Goblin Flying Machine
Fireball The Log
Cannon Fireball Night Witch
Cannon Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine The Log Night Witch
Cannon Dart Goblin Fireball Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Flying Machine The Log
Fireball Dart Goblin Flying Machine The Log
Dart Goblin Fireball Flying Machine The Log
Dart Goblin Fireball Flying Machine The Log
Fireball The Log
Fireball Dart Goblin Flying Machine
Dart Goblin Flying Machine The Log
Fireball The Log Dart Goblin Flying Machine
Fireball The Log Dart Goblin Flying Machine
Fireball Night Witch
Dart Goblin Fireball Flying Machine The Log
Fireball Dart Goblin Flying Machine
Flying Machine Dart Goblin Fireball The Log
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine The Log
Dart Goblin Fireball Flying Machine The Log
Dart Goblin Fireball Flying Machine The Log
Fireball
Night Witch
Dart Goblin Fireball Flying Machine The Log
Dart Goblin Fireball Flying Machine The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball
Fireball The Log Dart Goblin Flying Machine
Fireball Flying Machine The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Flying Machine Night Witch
Dart Goblin Fireball Flying Machine
Fireball Night Witch
Dart Goblin Fireball The Log Night Witch
Fireball
Fireball The Log
Dart Goblin Fireball Flying Machine Night Witch
Fireball Dart Goblin Flying Machine
The Log Fireball
Fireball Dart Goblin Flying Machine
The Log Dart Goblin Fireball Flying Machine
Fireball
Dart Goblin Flying Machine
Dart Goblin Fireball Flying Machine The Log
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine The Log

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