My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Bowler Electro Wizard
Fireball
Goblin Gang Tesla Hog Rider Bowler Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Tesla Mini P.E.K.K.A Hog Rider Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Bowler
Goblin Gang
Hog Rider Mini P.E.K.K.A Bowler
Tesla
Mini P.E.K.K.A
Arrows Goblin Gang Hog Rider Bowler The Log Electro Wizard
Hog Rider
Arrows Goblin Gang The Log Mini P.E.K.K.A Bowler Electro Wizard
Bowler
Arrows Goblin Gang Mini P.E.K.K.A Hog Rider The Log Electro Wizard
The Log
Hog Rider Mini P.E.K.K.A Bowler
Electro Wizard
Mini P.E.K.K.A Hog Rider Bowler

Defense Synergies 5 12

Arrows
Tesla Mini P.E.K.K.A Bowler
Goblin Gang
Tesla Mini P.E.K.K.A The Log Electro Wizard
Tesla
Goblin Gang The Log Arrows Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Arrows Goblin Gang Tesla Bowler
Hog Rider
Bowler
The Log Arrows Tesla Mini P.E.K.K.A Electro Wizard
The Log
Tesla Mini P.E.K.K.A Bowler Goblin Gang Electro Wizard
Electro Wizard
Mini P.E.K.K.A Goblin Gang Tesla Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Mini P.E.K.K.A Bowler Electro Wizard
Tesla Mini P.E.K.K.A Goblin Gang Bowler Electro Wizard
Arrows Mini P.E.K.K.A Bowler The Log
Arrows Goblin Gang Bowler The Log Tesla Electro Wizard
Tesla Electro Wizard Arrows Goblin Gang
Bowler Arrows Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A Goblin Gang
Goblin Gang Tesla Mini P.E.K.K.A Bowler Electro Wizard
Goblin Gang Electro Wizard Arrows Tesla Bowler The Log
Arrows Tesla Goblin Gang Electro Wizard
Tesla Mini P.E.K.K.A Bowler Goblin Gang The Log Electro Wizard
Bowler Arrows Goblin Gang Tesla Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Mini P.E.K.K.A Bowler The Log Electro Wizard
Tesla Arrows Goblin Gang Mini P.E.K.K.A Bowler Electro Wizard
Arrows Tesla Goblin Gang Bowler The Log Electro Wizard
Arrows The Log Tesla Bowler Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Goblin Gang Bowler Arrows Tesla Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tesla Bowler Electro Wizard
Electro Wizard Arrows Goblin Gang Tesla Mini P.E.K.K.A Bowler The Log
Goblin Gang Mini P.E.K.K.A Bowler The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Bowler Tesla The Log Electro Wizard
Goblin Gang Tesla Mini P.E.K.K.A Bowler
Arrows Goblin Gang Tesla Electro Wizard
Goblin Gang Mini P.E.K.K.A Tesla Bowler Electro Wizard
Mini P.E.K.K.A Tesla
Electro Wizard Mini P.E.K.K.A The Log
Goblin Gang Tesla
Tesla Mini P.E.K.K.A Bowler
Arrows Bowler The Log Electro Wizard
Mini P.E.K.K.A Bowler Goblin Gang Tesla
Tesla Bowler
Goblin Gang Tesla Electro Wizard Mini P.E.K.K.A Bowler The Log
Arrows Bowler Tesla Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Bowler The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Bowler The Log
Arrows
Arrows Bowler The Log
Arrows The Log Bowler
Arrows The Log
Goblin Gang Mini P.E.K.K.A Bowler Electro Wizard
Arrows Bowler The Log Electro Wizard
Arrows
Bowler The Log
Arrows
Arrows The Log
Arrows Bowler The Log
Arrows Bowler The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler The Log Electro Wizard
Arrows Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows The Log
Arrows The Log Bowler
Arrows The Log Bowler Electro Wizard
Arrows Bowler The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bowler
Arrows The Log
Arrows Electro Wizard
Arrows Bowler The Log
Electro Wizard Goblin Gang
Arrows Electro Wizard
Arrows The Log
Goblin Gang Mini P.E.K.K.A Bowler Electro Wizard
Arrows The Log Bowler
Arrows
Goblin Gang Bowler The Log Electro Wizard
Electro Wizard
Bowler The Log Electro Wizard

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