My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Dart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Giant
Giant Snowball
Fire Spirit Bomber Goblin Gang Dart Goblin
Zap
Fire Spirit Bomber Goblin Gang Dart Goblin
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Elite Barbarians Dart Goblin
The Log
Fire Spirit Bomber Goblin Gang Elite Barbarians Dart Goblin
Earthquake
Bomber Goblin Gang
Arrows
Fire Spirit Bomber Goblin Gang Dart Goblin
Royal Delivery
Fire Spirit Bomber Goblin Gang Elite Barbarians Dart Goblin
Fireball
Bomber Goblin Gang Elite Barbarians Dart Goblin
Poison
Bomber Goblin Gang Dart Goblin
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Rage Goblin Gang Dart Goblin Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap Rage

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Giant
Bomber
Giant Zap Elite Barbarians
Zap
Elite Barbarians Giant Fire Spirit Bomber Dart Goblin
Goblin Gang
Dart Goblin Giant
Elite Barbarians
Zap Rage Fire Spirit Bomber Dart Goblin
Dart Goblin
Zap Goblin Gang Elite Barbarians Giant
Giant
Bomber Zap Rage Fire Spirit Goblin Gang Dart Goblin
Rage
Elite Barbarians Giant

Defense Synergies 0 7

Fire Spirit
Zap
Bomber
Zap
Zap
Fire Spirit Bomber Goblin Gang Elite Barbarians Dart Goblin
Goblin Gang
Zap Dart Goblin
Elite Barbarians
Zap Dart Goblin
Dart Goblin
Zap Goblin Gang Elite Barbarians
Giant
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Dart Goblin
Elite Barbarians Bomber Zap Goblin Gang Dart Goblin
Goblin Gang Fire Spirit Bomber Elite Barbarians Dart Goblin
Elite Barbarians Bomber Goblin Gang Dart Goblin
Bomber Elite Barbarians
Goblin Gang Fire Spirit Bomber Zap Dart Goblin
Dart Goblin Fire Spirit Zap Goblin Gang
Zap Dart Goblin
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Bomber Dart Goblin
Goblin Gang Dart Goblin Bomber Zap
Zap Goblin Gang Dart Goblin
Fire Spirit Bomber Zap Goblin Gang Elite Barbarians
Fire Spirit Bomber Zap Goblin Gang Dart Goblin
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Bomber Goblin Gang Elite Barbarians
Fire Spirit Bomber Zap Goblin Gang Elite Barbarians Dart Goblin
Zap Fire Spirit Bomber Dart Goblin
Elite Barbarians Dart Goblin
Bomber Goblin Gang Fire Spirit Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Bomber Zap Goblin Gang Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians
Fire Spirit Zap Goblin Gang Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin
Elite Barbarians
Zap Elite Barbarians
Goblin Gang Dart Goblin
Elite Barbarians Dart Goblin
Zap Elite Barbarians
Elite Barbarians Goblin Gang
Bomber Dart Goblin
Goblin Gang Elite Barbarians Bomber Zap Dart Goblin
Bomber Zap Elite Barbarians Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Bomber Fire Spirit Zap
Fire Spirit Zap Dart Goblin
Fire Spirit Bomber Dart Goblin
Fire Spirit Zap Dart Goblin
Zap Dart Goblin
Fire Spirit Goblin Gang Elite Barbarians
Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Elite Barbarians Dart Goblin
Dart Goblin
Zap Elite Barbarians Dart Goblin
Bomber Zap Dart Goblin
Dart Goblin
Bomber
Fire Spirit Bomber Zap Dart Goblin
Fire Spirit Bomber Zap Dart Goblin
Zap
Zap Fire Spirit Bomber
Zap Dart Goblin
Zap
Zap Dart Goblin
Elite Barbarians Fire Spirit Zap Dart Goblin
Zap Dart Goblin
Elite Barbarians
Bomber Zap Dart Goblin
Zap
Zap Fire Spirit Goblin Gang Dart Goblin
Fire Spirit Zap Dart Goblin
Goblin Gang Dart Goblin
Bomber Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin
Zap Goblin Gang Elite Barbarians Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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