My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Goblins Bomber Musketeer
Zap
Goblins Bomber
Barbarian Barrel
Goblins Bomber Musketeer Bomb Tower Ice Wizard
The Log
Goblins Bomber Musketeer
Earthquake
Bomber Bomb Tower
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Musketeer Ice Wizard
Fireball
Bomber Musketeer Bomb Tower Ice Wizard
Poison
Bomber Musketeer Bomb Tower Ice Wizard
Lightning
Musketeer Bomb Tower Ice Wizard
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Tornado Ice Wizard Musketeer Bomb Tower Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Tornado

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Bomber
Giant
Arrows
Giant
Musketeer
Giant
Bomb Tower
Giant
Bomber Arrows Musketeer Goblins Tornado Ice Wizard
Tornado
Giant Ice Wizard
Ice Wizard
Giant Tornado

Defense Synergies 2 10

Goblins
Bomber Musketeer Ice Wizard
Bomber
Goblins Tornado
Arrows
Bomb Tower Tornado Ice Wizard
Musketeer
Goblins Bomb Tower Tornado
Bomb Tower
Tornado Arrows Musketeer Ice Wizard
Giant
Tornado
Bomb Tower Ice Wizard Bomber Arrows Musketeer
Ice Wizard
Tornado Goblins Arrows Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Bomb Tower Goblins Bomber Musketeer Ice Wizard
Bomb Tower Tornado Goblins Bomber Musketeer Ice Wizard
Bomb Tower Goblins Bomber Musketeer Ice Wizard
Bomber Arrows Bomb Tower Tornado
Arrows Tornado Goblins Bomber Musketeer Bomb Tower Ice Wizard
Musketeer Tornado Arrows Bomb Tower Ice Wizard
Arrows Musketeer Bomb Tower
Goblins Musketeer Bomb Tower Tornado Ice Wizard
Tornado Goblins Bomber Musketeer Ice Wizard
Goblins Ice Wizard Bomber Arrows Musketeer Bomb Tower Tornado
Arrows Musketeer Tornado Ice Wizard
Bomb Tower Bomber Musketeer Ice Wizard
Bomber Bomb Tower Goblins Arrows Tornado
Bomb Tower
Bomb Tower Tornado
Bomb Tower Goblins Bomber Arrows Musketeer Tornado
Arrows Bomb Tower Goblins Bomber Musketeer Tornado Ice Wizard
Arrows Bomb Tower Tornado Bomber Musketeer Ice Wizard
Musketeer Bomb Tower Tornado
Bomber Goblins Arrows Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Bomber Arrows Musketeer Bomb Tower
Goblins Musketeer Bomb Tower
Musketeer Tornado
Musketeer
Arrows Musketeer Bomb Tower Tornado Ice Wizard
Goblins Musketeer Bomb Tower Ice Wizard
Bomb Tower
Goblins Bomb Tower Tornado
Musketeer
Musketeer Bomb Tower
Arrows Tornado
Bomb Tower
Bomber Musketeer Bomb Tower
Goblins Bomber Musketeer Bomb Tower Tornado
Arrows Bomber Musketeer Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Tornado Ice Wizard
Arrows
Arrows Musketeer
Bomber Arrows
Arrows Musketeer Tornado Ice Wizard
Bomber Arrows Musketeer Tornado
Arrows Tornado Ice Wizard
Arrows Tornado
Goblins Musketeer Tornado
Arrows Musketeer Tornado
Arrows Musketeer Tornado
Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows Tornado
Bomber
Bomber Arrows Musketeer
Bomber Arrows Tornado
Musketeer
Arrows Tornado
Musketeer Tornado
Arrows Musketeer
Arrows Tornado Bomber Ice Wizard
Arrows Musketeer Tornado Ice Wizard
Arrows Musketeer Tornado
Arrows Musketeer Tornado
Arrows Musketeer Tornado Ice Wizard
Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Musketeer Tornado Ice Wizard
Arrows
Musketeer
Arrows Bomber Musketeer
Arrows Tornado
Musketeer
Musketeer Tornado
Musketeer Tornado
Musketeer Tornado

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