My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Flying Machine Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Musketeer Flying Machine Royal Hogs
Zap
Bats Goblin Gang Flying Machine Royal Hogs
Barbarian Barrel
Goblin Gang Musketeer Royal Hogs Barbarian Hut
The Log
Goblin Gang Musketeer Royal Hogs Barbarian Hut
Earthquake
Goblin Gang Royal Hogs Barbarian Hut
Arrows
Bats Goblin Gang Flying Machine Royal Hogs
Royal Delivery
Bats Goblin Gang Musketeer Flying Machine Royal Hogs
Fireball
Goblin Gang Musketeer Flying Machine Royal Hogs Barbarian Hut
Poison
Bats Goblin Gang Musketeer Flying Machine Royal Hogs Barbarian Hut
Lightning
Musketeer Barbarian Hut
Rocket
Musketeer Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Fireball Musketeer Flying Machine Royal Hogs Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Goblin Gang Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Flying Machine Royal Hogs Barbarian Barrel
Goblin Gang
Royal Hogs Barbarian Hut
Fireball
Royal Hogs
Musketeer
Barbarian Hut Royal Hogs Barbarian Barrel
Flying Machine
Bats Royal Hogs Barbarian Hut Barbarian Barrel
Royal Hogs
Bats Goblin Gang Fireball Musketeer Flying Machine Barbarian Hut Barbarian Barrel
Barbarian Hut
Bats Musketeer Goblin Gang Flying Machine Royal Hogs Barbarian Barrel
Barbarian Barrel
Bats Musketeer Flying Machine Royal Hogs Barbarian Hut

Defense Synergies 3 13

Bats
Barbarian Hut Musketeer Barbarian Barrel
Goblin Gang
Musketeer Flying Machine Barbarian Hut Barbarian Barrel
Fireball
Barbarian Barrel Musketeer Barbarian Hut
Musketeer
Goblin Gang Bats Fireball Flying Machine Barbarian Hut Barbarian Barrel
Flying Machine
Goblin Gang Musketeer Barbarian Hut Barbarian Barrel
Royal Hogs
Barbarian Hut
Bats Goblin Gang Fireball Musketeer Flying Machine Barbarian Barrel
Barbarian Barrel
Fireball Bats Goblin Gang Musketeer Flying Machine Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Musketeer Flying Machine Barbarian Barrel
Barbarian Hut Bats Goblin Gang Musketeer Flying Machine
Goblin Gang Barbarian Hut Bats Musketeer
Barbarian Hut Bats Goblin Gang Musketeer
Fireball Barbarian Barrel
Goblin Gang Fireball Barbarian Barrel Bats Musketeer Flying Machine
Bats Musketeer Goblin Gang Fireball Flying Machine Barbarian Hut
Barbarian Hut Fireball Musketeer Flying Machine Barbarian Barrel
Barbarian Hut Goblin Gang Musketeer
Goblin Gang Musketeer Barbarian Barrel
Bats Goblin Gang Fireball Musketeer Flying Machine Barbarian Barrel
Musketeer Bats Goblin Gang Fireball Flying Machine Barbarian Hut
Barbarian Hut Bats Goblin Gang Fireball Musketeer Flying Machine
Fireball Barbarian Hut Bats Goblin Gang Barbarian Barrel
Barbarian Hut Goblin Gang
Barbarian Hut Goblin Gang Fireball
Barbarian Hut Bats Goblin Gang Fireball Musketeer
Fireball Bats Goblin Gang Musketeer Flying Machine Barbarian Hut Barbarian Barrel
Barbarian Barrel Bats Fireball Musketeer Flying Machine Barbarian Hut
Barbarian Hut Musketeer
Goblin Gang Bats Fireball Musketeer Flying Machine Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Fireball Barbarian Barrel
Fireball Goblin Gang Musketeer Flying Machine Barbarian Barrel
Goblin Gang Bats Musketeer Barbarian Hut
Goblin Gang Bats Fireball Musketeer Barbarian Hut Barbarian Barrel
Barbarian Hut Goblin Gang Musketeer
Fireball Bats Goblin Gang Musketeer Flying Machine
Goblin Gang Bats Fireball Musketeer Flying Machine Barbarian Hut
Barbarian Hut
Bats Fireball Flying Machine Barbarian Hut Barbarian Barrel
Goblin Gang Musketeer Barbarian Hut
Bats Musketeer Flying Machine
Fireball
Goblin Gang Fireball Barbarian Hut
Fireball Musketeer Flying Machine Barbarian Hut
Goblin Gang Bats Fireball Musketeer Flying Machine Barbarian Hut Barbarian Barrel
Bats Fireball Musketeer Flying Machine Barbarian Hut Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Flying Machine Barbarian Hut Barbarian Barrel
Fireball Musketeer Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Hut Barbarian Barrel
Fireball Musketeer Flying Machine Barbarian Hut Barbarian Barrel
Fireball Barbarian Barrel
Fireball Bats Musketeer Flying Machine
Musketeer Flying Machine
Fireball Flying Machine Barbarian Hut Barbarian Barrel
Fireball Flying Machine
Bats Goblin Gang Fireball Musketeer
Fireball Musketeer Flying Machine Barbarian Barrel
Fireball Musketeer Flying Machine
Flying Machine Fireball Musketeer Barbarian Hut Barbarian Barrel
Fireball Musketeer Flying Machine Barbarian Barrel
Fireball Musketeer Flying Machine Barbarian Hut Barbarian Barrel
Fireball Musketeer Flying Machine Barbarian Hut Barbarian Barrel
Fireball Musketeer Flying Machine Barbarian Hut Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Musketeer Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Flying Machine Barbarian Hut Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer Flying Machine Barbarian Barrel
Fireball Musketeer Flying Machine
Fireball Musketeer Barbarian Barrel
Bats Fireball Musketeer Flying Machine
Bats Fireball Musketeer Flying Machine
Fireball
Fireball Musketeer
Fireball
Fireball
Bats Goblin Gang Fireball Musketeer Flying Machine Barbarian Hut Barbarian Barrel
Fireball Musketeer Flying Machine
Fireball Barbarian Barrel
Fireball Goblin Gang Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball
Musketeer Flying Machine
Bats Goblin Gang Fireball Musketeer Flying Machine
Bats Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine Barbarian Barrel

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