My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Bats Goblin Gang Hog Rider Skeleton Army Lumberjack
Zap
Bats Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army Giant Skeleton Lumberjack
The Log
Goblin Gang Hog Rider Skeleton Army Giant Skeleton Lumberjack
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Hog Rider Skeleton Army Giant Skeleton Lumberjack
Fireball
Goblin Gang Hog Rider Skeleton Army Lumberjack
Poison
Bats Goblin Gang Skeleton Army
Lightning
Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Fireball Hog Rider Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Lumberjack
Zap
Fireball Hog Rider Bats Giant Skeleton Lumberjack
Goblin Gang
Hog Rider Giant Skeleton
Fireball
Zap Hog Rider
Hog Rider
Bats Zap Goblin Gang Fireball Giant Skeleton Lumberjack
Skeleton Army
Giant Skeleton
Bats Zap Goblin Gang Hog Rider Lumberjack
Lumberjack
Bats Zap Hog Rider Giant Skeleton

Defense Synergies 1 14

Bats
Zap Giant Skeleton Lumberjack
Zap
Fireball Bats Goblin Gang Skeleton Army Giant Skeleton Lumberjack
Goblin Gang
Zap Skeleton Army Giant Skeleton Lumberjack
Fireball
Zap Lumberjack
Hog Rider
Skeleton Army
Zap Goblin Gang Giant Skeleton Lumberjack
Giant Skeleton
Bats Zap Goblin Gang Skeleton Army Lumberjack
Lumberjack
Bats Zap Goblin Gang Fireball Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Skeleton Army Lumberjack Bats Zap Goblin Gang
Goblin Gang Skeleton Army Lumberjack Bats Giant Skeleton
Skeleton Army Lumberjack Bats Goblin Gang
Fireball Skeleton Army Giant Skeleton Lumberjack
Goblin Gang Fireball Skeleton Army Bats Zap Lumberjack
Bats Zap Goblin Gang Fireball
Zap Fireball Giant Skeleton
Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Giant Skeleton Lumberjack
Bats Goblin Gang Skeleton Army Zap Fireball Giant Skeleton Lumberjack
Bats Zap Goblin Gang Fireball
Skeleton Army Lumberjack Bats Zap Goblin Gang Fireball Giant Skeleton
Fireball Skeleton Army Bats Zap Goblin Gang Lumberjack
Skeleton Army Goblin Gang Lumberjack
Skeleton Army Zap Goblin Gang Fireball Lumberjack
Bats Goblin Gang Fireball Skeleton Army Lumberjack
Fireball Bats Zap Goblin Gang Skeleton Army Lumberjack
Zap Bats Fireball Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Skeleton Army Bats Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Zap Fireball Giant Skeleton
Fireball Zap Goblin Gang Lumberjack
Goblin Gang Skeleton Army Giant Skeleton Lumberjack Bats Zap
Goblin Gang Skeleton Army Giant Skeleton Lumberjack Bats Zap Fireball
Giant Skeleton Goblin Gang Skeleton Army Lumberjack
Fireball Bats Zap Goblin Gang
Goblin Gang Skeleton Army Bats Fireball Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Zap Giant Skeleton Bats Fireball Skeleton Army
Goblin Gang Skeleton Army
Bats Giant Skeleton Lumberjack
Skeleton Army Zap Fireball Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Fireball Lumberjack
Fireball Skeleton Army
Goblin Gang Skeleton Army Bats Zap Fireball Giant Skeleton Lumberjack
Bats Zap Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Bats Goblin Gang Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Goblin Gang Lumberjack
Zap Fireball
Zap Fireball Giant Skeleton
Zap Bats Goblin Gang Fireball Giant Skeleton
Bats Zap Fireball
Zap Fireball Giant Skeleton

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