My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Cannon Cart Graveyard
Giant Snowball
Bats Hog Rider Skeleton Army Baby Dragon Graveyard
Zap
Bats Skeleton Army Cannon Cart Graveyard
Barbarian Barrel
Valkyrie Skeleton Army Cannon Cart Graveyard
The Log
Hog Rider Skeleton Army Cannon Cart Graveyard
Earthquake
Hog Rider Skeleton Army Graveyard
Arrows
Bats Skeleton Army Graveyard
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army Baby Dragon Cannon Cart Graveyard
Fireball
Hog Rider Skeleton Army Baby Dragon Cannon Cart
Poison
Bats Skeleton Army Graveyard
Lightning
Valkyrie Baby Dragon Cannon Cart
Rocket
Valkyrie Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Hog Rider Baby Dragon Cannon Cart Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Baby Dragon Cannon Cart Graveyard
Arrows
Hog Rider Graveyard Cannon Cart
Valkyrie
Bats Hog Rider Cannon Cart Graveyard Baby Dragon
Hog Rider
Bats Arrows Valkyrie Baby Dragon Cannon Cart Graveyard
Skeleton Army
Baby Dragon
Graveyard Bats Valkyrie Hog Rider Cannon Cart
Cannon Cart
Valkyrie Bats Arrows Hog Rider Baby Dragon Graveyard
Graveyard
Arrows Valkyrie Baby Dragon Bats Hog Rider Cannon Cart

Defense Synergies 0 9

Bats
Valkyrie Baby Dragon Cannon Cart
Arrows
Valkyrie Cannon Cart
Valkyrie
Bats Arrows Baby Dragon Cannon Cart
Hog Rider
Skeleton Army
Cannon Cart
Baby Dragon
Bats Valkyrie Cannon Cart
Cannon Cart
Bats Arrows Valkyrie Skeleton Army Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Valkyrie Baby Dragon
Skeleton Army Bats Valkyrie Cannon Cart
Skeleton Army Bats Valkyrie Cannon Cart
Skeleton Army Bats Valkyrie Cannon Cart
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie Baby Dragon Cannon Cart
Bats Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Cannon Cart
Skeleton Army
Skeleton Army Valkyrie Cannon Cart
Bats Valkyrie Skeleton Army Arrows Baby Dragon Cannon Cart
Arrows Bats Baby Dragon
Skeleton Army Bats Valkyrie Cannon Cart
Valkyrie Skeleton Army Bats Arrows Baby Dragon Cannon Cart
Skeleton Army Cannon Cart
Skeleton Army
Bats Arrows Valkyrie Skeleton Army Cannon Cart
Arrows Bats Valkyrie Skeleton Army Baby Dragon Cannon Cart
Arrows Valkyrie Baby Dragon Bats Cannon Cart
Cannon Cart
Valkyrie Skeleton Army Bats Arrows Baby Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Cannon Cart
Arrows Valkyrie Baby Dragon Cannon Cart
Skeleton Army Bats Valkyrie Cannon Cart
Valkyrie Skeleton Army Bats Cannon Cart
Valkyrie Skeleton Army Cannon Cart
Arrows Bats Baby Dragon
Skeleton Army Bats Valkyrie Cannon Cart
Valkyrie Skeleton Army Cannon Cart
Bats Valkyrie Skeleton Army Baby Dragon Cannon Cart
Skeleton Army
Bats Valkyrie Cannon Cart
Skeleton Army Arrows Valkyrie
Skeleton Army Cannon Cart Valkyrie
Valkyrie Skeleton Army Baby Dragon Cannon Cart
Skeleton Army Bats Valkyrie Baby Dragon Cannon Cart
Bats Arrows Valkyrie Baby Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Cannon Cart
Cannon Cart Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Bats Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats
Arrows Valkyrie Cannon Cart
Arrows Baby Dragon
Baby Dragon Cannon Cart
Arrows Baby Dragon Cannon Cart
Arrows Baby Dragon Cannon Cart
Arrows Baby Dragon Cannon Cart
Arrows Baby Dragon Cannon Cart
Arrows
Bats
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon Cannon Cart
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats
Arrows
Arrows
Arrows
Bats Skeleton Army Cannon Cart
Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon Cannon Cart
Arrows Baby Dragon
Arrows
Cannon Cart
Bats Baby Dragon
Bats
Baby Dragon Cannon Cart

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