My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Miner
Giant Snowball
Goblin Gang Musketeer Hog Rider Goblin Barrel Miner
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel Miner Ice Wizard
Fireball
Goblin Gang Musketeer Hog Rider Goblin Barrel Ice Wizard
Poison
Goblin Gang Musketeer Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Ice Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Miner Ice Wizard Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Mini P.E.K.K.A Musketeer Ice Wizard
Goblin Gang
Hog Rider Goblin Barrel Miner Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Musketeer Hog Rider Ice Wizard
Musketeer
Hog Rider Zap Mini P.E.K.K.A Miner
Hog Rider
Zap Goblin Gang Musketeer Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Goblin Gang Hog Rider Miner Ice Wizard
Miner
Zap Goblin Gang Musketeer Goblin Barrel
Ice Wizard
Zap Mini P.E.K.K.A Goblin Barrel

Defense Synergies 2 10

Zap
Mini P.E.K.K.A Goblin Gang Musketeer Miner Ice Wizard
Goblin Gang
Musketeer Zap Mini P.E.K.K.A Miner Ice Wizard
Mini P.E.K.K.A
Zap Goblin Gang Musketeer Ice Wizard
Musketeer
Goblin Gang Zap Mini P.E.K.K.A Miner
Hog Rider
Goblin Barrel
Miner
Zap Goblin Gang Musketeer
Ice Wizard
Zap Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Mini P.E.K.K.A Zap Goblin Gang Musketeer Ice Wizard
Goblin Gang Mini P.E.K.K.A Musketeer Ice Wizard
Mini P.E.K.K.A Goblin Gang Musketeer Ice Wizard
Mini P.E.K.K.A
Goblin Gang Zap Musketeer Ice Wizard
Musketeer Zap Goblin Gang Ice Wizard
Zap Musketeer
Mini P.E.K.K.A Goblin Gang Musketeer Ice Wizard
Goblin Gang Mini P.E.K.K.A Musketeer Miner Ice Wizard
Goblin Gang Ice Wizard Zap Musketeer
Musketeer Zap Goblin Gang Ice Wizard
Mini P.E.K.K.A Zap Goblin Gang Musketeer Ice Wizard
Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Musketeer
Zap Goblin Gang Musketeer Ice Wizard
Zap Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A Musketeer Miner
Goblin Gang Zap Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Zap Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Zap Goblin Gang Musketeer Ice Wizard
Goblin Gang Mini P.E.K.K.A Musketeer Ice Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Goblin Gang Musketeer
Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Goblin Gang
Musketeer
Goblin Gang Zap Mini P.E.K.K.A Musketeer
Zap Mini P.E.K.K.A Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Miner Ice Wizard
Miner
Musketeer
Zap
Zap Musketeer Ice Wizard
Musketeer
Zap Ice Wizard
Miner Zap
Goblin Gang Mini P.E.K.K.A Musketeer
Miner Zap Musketeer
Zap Musketeer
Musketeer Miner
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer
Zap Miner
Musketeer
Musketeer
Zap Musketeer
Zap Ice Wizard
Miner Zap Musketeer Ice Wizard
Zap Musketeer Miner
Miner Zap Musketeer
Zap Musketeer Ice Wizard
Zap Musketeer
Mini P.E.K.K.A
Zap Musketeer Miner
Zap
Zap Goblin Gang Musketeer
Zap Musketeer Ice Wizard
Miner Goblin Gang Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: