My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Giant Goblin Barrel
Giant Snowball
Bomber Minions Goblin Gang Goblin Barrel
Zap
Bomber Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Wizard Goblin Barrel Electro Wizard
The Log
Bomber Goblin Gang Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Minions Goblin Gang Goblin Barrel
Royal Delivery
Bomber Minions Goblin Gang Wizard Goblin Barrel Electro Wizard
Fireball
Bomber Minions Goblin Gang Wizard Goblin Barrel Electro Wizard
Poison
Bomber Minions Goblin Gang Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Goblin Gang Goblin Barrel Tornado Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Goblin Gang Goblin Barrel

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions
Minions
Giant Bomber
Goblin Gang
Goblin Barrel Giant
Giant
Bomber Minions Goblin Barrel Goblin Gang Wizard Tornado Electro Wizard
Wizard
Tornado Giant
Goblin Barrel
Goblin Gang Giant
Tornado
Wizard Giant
Electro Wizard
Giant

Defense Synergies 1 6

Bomber
Tornado Electro Wizard
Minions
Electro Wizard
Goblin Gang
Electro Wizard
Giant
Wizard
Tornado Electro Wizard
Goblin Barrel
Tornado
Wizard Bomber Electro Wizard
Electro Wizard
Bomber Minions Goblin Gang Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard Electro Wizard
Bomber Minions Goblin Gang Electro Wizard
Goblin Gang Tornado Bomber Minions Electro Wizard
Bomber Minions Goblin Gang Electro Wizard
Bomber Tornado
Goblin Gang Tornado Bomber Minions Electro Wizard
Minions Tornado Electro Wizard Goblin Gang Wizard
Electro Wizard
Minions Goblin Gang Tornado
Goblin Gang Tornado Bomber Electro Wizard
Minions Goblin Gang Electro Wizard Bomber Wizard Tornado
Minions Goblin Gang Wizard Tornado Electro Wizard
Bomber Minions Goblin Gang Wizard Electro Wizard
Bomber Wizard Minions Goblin Gang Tornado Electro Wizard
Goblin Gang Electro Wizard
Tornado Goblin Gang Electro Wizard
Wizard Bomber Minions Goblin Gang Tornado Electro Wizard
Bomber Minions Goblin Gang Wizard Tornado Electro Wizard
Wizard Tornado Bomber Minions Electro Wizard
Tornado Electro Wizard
Bomber Goblin Gang Wizard Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Bomber Goblin Gang Wizard
Goblin Gang Minions Electro Wizard
Goblin Gang Tornado Electro Wizard
Goblin Gang
Wizard Minions Goblin Gang Tornado Electro Wizard
Goblin Gang Minions Electro Wizard
Electro Wizard Minions Tornado
Goblin Gang
Minions
Tornado Electro Wizard
Goblin Gang Wizard
Wizard Bomber
Goblin Gang Electro Wizard Bomber Minions Tornado
Minions Bomber Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Electro Wizard
Bomber Wizard
Wizard Minions Tornado
Bomber Wizard Tornado
Wizard Tornado
Wizard Tornado
Minions Goblin Gang Tornado Electro Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Minions
Bomber Wizard
Wizard
Tornado
Bomber Minions
Bomber Wizard Electro Wizard
Bomber Wizard Tornado
Minions
Wizard Tornado
Tornado
Tornado Bomber Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Tornado
Wizard Tornado Electro Wizard
Electro Wizard Minions Wizard
Bomber Wizard
Electro Wizard
Wizard
Electro Wizard Minions Goblin Gang
Wizard Tornado Electro Wizard
Goblin Gang Wizard Electro Wizard
Bomber Wizard
Tornado
Minions Goblin Gang Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard

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