My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Goblin Gang Barbarians Goblin Barrel
Zap
Spear Goblins Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Inferno Tower Goblin Barrel
The Log
Spear Goblins Goblin Gang Barbarians Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Barbarians Inferno Tower Goblin Barrel
Arrows
Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Goblin Gang Barbarians Goblin Barrel
Fireball
Goblin Gang Barbarians Inferno Tower Goblin Barrel
Poison
Spear Goblins Goblin Gang Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Goblin Gang Goblin Barrel Fireball Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Goblin Gang

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Goblin Gang
Zap
Fireball Spear Goblins The Log
Goblin Gang
Goblin Barrel Spear Goblins
Barbarians
Fireball
Zap The Log
Inferno Tower
Goblin Barrel
Spear Goblins Goblin Gang
The Log
Zap Fireball

Defense Synergies 4 12

Spear Goblins
Zap Goblin Gang Barbarians Inferno Tower The Log
Zap
Fireball Spear Goblins Goblin Gang Barbarians Inferno Tower The Log
Goblin Gang
Inferno Tower Spear Goblins Zap Barbarians The Log
Barbarians
Spear Goblins Zap Goblin Gang
Fireball
Zap The Log Inferno Tower
Inferno Tower
Goblin Gang The Log Spear Goblins Zap Fireball
Goblin Barrel
The Log
Fireball Inferno Tower Spear Goblins Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Inferno Tower The Log
Barbarians Inferno Tower Zap Goblin Gang The Log
Goblin Gang Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Gang
Barbarians Fireball The Log
Goblin Gang Fireball The Log Spear Goblins Zap
Inferno Tower Spear Goblins Zap Goblin Gang Fireball
Zap Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Goblin Gang
Goblin Gang Spear Goblins Barbarians Inferno Tower
Goblin Gang Barbarians Spear Goblins Zap Fireball The Log
Inferno Tower Spear Goblins Zap Goblin Gang Fireball
Barbarians Inferno Tower Zap Goblin Gang Fireball The Log
Fireball Zap Goblin Gang Barbarians The Log
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Zap Goblin Gang Fireball The Log
Barbarians Goblin Gang Fireball Inferno Tower
Fireball Spear Goblins Zap Goblin Gang Barbarians The Log
Zap The Log Spear Goblins Barbarians Fireball
Barbarians Inferno Tower
Goblin Gang Spear Goblins Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins Zap Fireball Inferno Tower
Fireball Zap Goblin Gang The Log
Goblin Gang Barbarians Spear Goblins Zap Inferno Tower The Log
Goblin Gang Zap Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Goblin Gang
Fireball Zap Goblin Gang
Goblin Gang Spear Goblins Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Zap Spear Goblins Barbarians Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Barbarians
Barbarians Inferno Tower
Zap Barbarians Fireball The Log
Barbarians Goblin Gang Fireball Inferno Tower
Barbarians Fireball
Goblin Gang Barbarians Inferno Tower Spear Goblins Zap Fireball The Log
Zap Barbarians Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Spear Goblins Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Spear Goblins Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Spear Goblins Goblin Gang Barbarians Fireball
Fireball Zap
The Log Fireball
Fireball Goblin Gang
The Log Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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