My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Giant Skeleton Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Royal Hogs Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Royal Hogs Giant Skeleton Bandit
Giant Snowball
Fire Spirit Bomber Battle Ram Royal Hogs
Zap
Fire Spirit Bomber Battle Ram Royal Hogs Bandit
Barbarian Barrel
Fire Spirit Bomber Battle Ram Royal Hogs Giant Skeleton Ice Wizard Bandit
The Log
Fire Spirit Bomber Battle Ram Royal Hogs Giant Skeleton Bandit
Earthquake
Bomber Royal Hogs
Arrows
Fire Spirit Bomber Royal Hogs
Royal Delivery
Fire Spirit Bomber Battle Ram Royal Hogs Giant Skeleton Ice Wizard Bandit
Fireball
Bomber Battle Ram Royal Hogs Ice Wizard Bandit
Poison
Bomber Royal Hogs Ice Wizard
Lightning
Battle Ram Ice Wizard Bandit
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Ice Wizard Bandit Battle Ram Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Ice Wizard

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Battle Ram Royal Hogs Giant Skeleton Bandit
Bomber
Zap Battle Ram Royal Hogs Giant Skeleton Bandit
Zap
Battle Ram Fire Spirit Bomber Royal Hogs Giant Skeleton Ice Wizard Bandit
Battle Ram
Zap Bandit Fire Spirit Bomber Royal Hogs
Royal Hogs
Fire Spirit Bomber Zap Battle Ram Bandit
Giant Skeleton
Fire Spirit Bomber Zap Ice Wizard Bandit
Ice Wizard
Zap Giant Skeleton Bandit
Bandit
Battle Ram Fire Spirit Bomber Zap Royal Hogs Giant Skeleton Ice Wizard

Defense Synergies 0 9

Fire Spirit
Zap Giant Skeleton
Bomber
Zap Bandit
Zap
Fire Spirit Bomber Giant Skeleton Ice Wizard Bandit
Battle Ram
Royal Hogs
Giant Skeleton
Fire Spirit Zap Ice Wizard
Ice Wizard
Zap Giant Skeleton Bandit
Bandit
Bomber Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Bomber Zap Ice Wizard Bandit
Fire Spirit Bomber Giant Skeleton Ice Wizard Bandit
Bomber Ice Wizard Bandit
Bomber Giant Skeleton
Fire Spirit Bomber Zap Ice Wizard Bandit
Fire Spirit Zap Ice Wizard
Zap Giant Skeleton Bandit
Ice Wizard
Fire Spirit Bomber Giant Skeleton Ice Wizard Bandit
Ice Wizard Bomber Zap Giant Skeleton Bandit
Zap Ice Wizard
Fire Spirit Bomber Zap Giant Skeleton Ice Wizard Bandit
Fire Spirit Bomber Zap
Bandit
Zap Bandit
Bomber
Fire Spirit Bomber Zap Ice Wizard Bandit
Zap Fire Spirit Bomber Giant Skeleton Ice Wizard Bandit
Bomber Fire Spirit Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Bandit
Bandit Bomber Zap
Giant Skeleton Bandit Zap
Giant Skeleton Zap Bandit
Giant Skeleton Bandit
Fire Spirit Zap Ice Wizard
Giant Skeleton Ice Wizard Bandit
Giant Skeleton
Zap Giant Skeleton Bandit
Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Bandit
Bomber
Bomber Zap Giant Skeleton
Bomber Zap Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit
Zap Ice Wizard Bandit
Giant Skeleton Bandit
Giant Skeleton
Bomber Fire Spirit Zap
Fire Spirit Zap Ice Wizard
Fire Spirit Bomber
Fire Spirit Zap Ice Wizard
Zap Bandit
Fire Spirit
Zap Bandit
Fire Spirit Zap
Fire Spirit Bandit
Bandit
Zap
Bomber Zap Bandit
Bandit
Bomber
Fire Spirit Bomber Zap Bandit
Fire Spirit Bomber Zap
Giant Skeleton
Zap
Zap Fire Spirit Bomber Ice Wizard
Zap Ice Wizard Bandit
Zap Bandit
Zap Bandit
Fire Spirit Zap Ice Wizard
Zap
Bomber Zap Bandit
Zap
Giant Skeleton
Zap Fire Spirit Bandit
Fire Spirit Zap Ice Wizard
Bomber Zap
Zap Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton Bandit

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