My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Hogs Bandit
Giant Snowball
Minions Goblin Gang Royal Hogs
Zap
Minions Goblin Gang Royal Hogs Bandit
Barbarian Barrel
Goblin Gang Royal Hogs Bandit Electro Wizard
The Log
Goblin Gang Royal Hogs Bandit
Earthquake
Goblin Gang Royal Hogs
Arrows
Minions Goblin Gang Royal Hogs
Royal Delivery
Minions Goblin Gang Royal Hogs P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Goblin Gang Royal Hogs Bandit Electro Wizard
Poison
Minions Goblin Gang Royal Hogs Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Bandit Electro Wizard Royal Hogs Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Lightning Bandit
Minions
Royal Hogs P.E.K.K.A Bandit
Goblin Gang
Royal Hogs P.E.K.K.A Bandit
Royal Hogs
Arrows Minions Goblin Gang Lightning Bandit Electro Wizard
Lightning
Arrows Royal Hogs
P.E.K.K.A
Arrows Electro Wizard Minions Goblin Gang
Bandit
Arrows Minions Goblin Gang Royal Hogs Electro Wizard
Electro Wizard
P.E.K.K.A Royal Hogs Bandit

Defense Synergies 0 11

Arrows
Lightning P.E.K.K.A Bandit
Minions
P.E.K.K.A Bandit Electro Wizard
Goblin Gang
P.E.K.K.A Bandit Electro Wizard
Royal Hogs
Lightning
Arrows
P.E.K.K.A
Arrows Minions Goblin Gang Electro Wizard
Bandit
Arrows Minions Goblin Gang Electro Wizard
Electro Wizard
Minions Goblin Gang P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Electro Wizard
P.E.K.K.A Minions Goblin Gang Bandit Electro Wizard
Goblin Gang P.E.K.K.A Minions Lightning Bandit Electro Wizard
P.E.K.K.A Minions Goblin Gang Bandit Electro Wizard
Lightning Arrows P.E.K.K.A
Arrows Goblin Gang Minions Bandit Electro Wizard
Minions Lightning Electro Wizard Arrows Goblin Gang
Lightning Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Minions Goblin Gang
Goblin Gang Bandit Electro Wizard
Minions Goblin Gang Electro Wizard Arrows Bandit
Arrows Minions Goblin Gang Electro Wizard
P.E.K.K.A Minions Goblin Gang Lightning Bandit Electro Wizard
Arrows Minions Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Goblin Gang Lightning P.E.K.K.A Bandit Electro Wizard
Arrows Minions Goblin Gang P.E.K.K.A Electro Wizard
Arrows Minions Goblin Gang Bandit Electro Wizard
Arrows Minions Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Arrows Minions P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Lightning
Goblin Gang P.E.K.K.A Bandit Minions Lightning Electro Wizard
Goblin Gang Lightning P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit
Arrows Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Minions Lightning Bandit Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Minions Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
Lightning P.E.K.K.A Arrows Electro Wizard
Lightning P.E.K.K.A Goblin Gang Bandit
Goblin Gang Electro Wizard Minions Lightning P.E.K.K.A
Arrows Minions P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Bandit
Arrows Bandit Electro Wizard
Lightning Arrows Bandit
Lightning Arrows
Arrows
Arrows Minions
Arrows
Arrows Lightning
Arrows Lightning Bandit
Lightning Minions Goblin Gang Electro Wizard
Lightning Arrows Bandit Electro Wizard
Lightning Arrows
Lightning Bandit
Lightning Arrows Minions Bandit
Lightning Arrows
Lightning Arrows Bandit
Lightning Arrows Bandit
Lightning Arrows
Minions Lightning
Lightning Arrows Bandit Electro Wizard
Lightning Arrows
Lightning Minions
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Arrows Lightning Bandit Electro Wizard
Lightning Arrows Bandit
Lightning Arrows Bandit
Lightning Arrows Electro Wizard
Lightning Electro Wizard Minions
Lightning
Lightning Arrows Bandit
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard Minions Goblin Gang Bandit
Lightning Arrows Electro Wizard
Arrows
Lightning Goblin Gang Electro Wizard
Arrows Lightning
Lightning Arrows
P.E.K.K.A
Minions Goblin Gang Lightning Electro Wizard
Lightning Electro Wizard
Lightning Bandit Electro Wizard

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