My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Recruits Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Hog Rider Clone Balloon
Giant Snowball
Fire Spirit Minion Horde Royal Recruits Hog Rider Clone Balloon
Zap
Fire Spirit Minion Horde Clone Balloon
Barbarian Barrel
Fire Spirit Royal Recruits Clone
The Log
Fire Spirit Royal Recruits Hog Rider Clone
Earthquake
Hog Rider Clone
Arrows
Fire Spirit Minion Horde Royal Recruits Clone
Royal Delivery
Fire Spirit Minion Horde Royal Recruits Hog Rider Clone Balloon
Fireball
Minion Horde Hog Rider Clone Balloon
Poison
Minion Horde Royal Recruits Clone Balloon
Lightning
Balloon
Rocket
Minion Horde Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Clone Hog Rider Minion Horde Balloon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Clone Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Royal Recruits Balloon
Zap
Hog Rider Balloon Fire Spirit Minion Horde Royal Recruits Mega Knight
Minion Horde
Mega Knight Zap Hog Rider Clone
Royal Recruits
Fire Spirit Zap Hog Rider Clone
Hog Rider
Fire Spirit Zap Minion Horde Royal Recruits Balloon Mega Knight
Clone
Balloon Minion Horde Royal Recruits
Balloon
Zap Clone Fire Spirit Hog Rider Mega Knight
Mega Knight
Minion Horde Zap Hog Rider Balloon

Defense Synergies 1 3

Fire Spirit
Zap Royal Recruits
Zap
Mega Knight Fire Spirit Minion Horde
Minion Horde
Zap
Royal Recruits
Fire Spirit
Hog Rider
Clone
Balloon
Mega Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Royal Recruits
Minion Horde Zap Royal Recruits Mega Knight
Minion Horde Mega Knight Fire Spirit Royal Recruits
Minion Horde Royal Recruits Mega Knight
Royal Recruits Mega Knight
Fire Spirit Zap Mega Knight
Minion Horde Fire Spirit Zap
Zap Royal Recruits Mega Knight
Minion Horde Royal Recruits
Fire Spirit Minion Horde Royal Recruits Mega Knight
Minion Horde Zap Royal Recruits Mega Knight
Minion Horde Zap
Minion Horde Royal Recruits Mega Knight Fire Spirit Zap
Fire Spirit Mega Knight Zap Minion Horde Royal Recruits
Royal Recruits Minion Horde Mega Knight
Minion Horde Zap Royal Recruits Mega Knight
Minion Horde Mega Knight Royal Recruits
Fire Spirit Mega Knight Zap Minion Horde Royal Recruits
Zap Fire Spirit Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Mega Knight Fire Spirit Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Zap
Zap Mega Knight
Royal Recruits Mega Knight Zap Minion Horde
Royal Recruits Mega Knight Zap Minion Horde
Royal Recruits Minion Horde Mega Knight
Fire Spirit Zap Minion Horde
Royal Recruits Minion Horde
Mega Knight Minion Horde Royal Recruits
Zap Minion Horde Royal Recruits Mega Knight
Royal Recruits Minion Horde
Mega Knight Minion Horde Royal Recruits
Royal Recruits Mega Knight Zap
Royal Recruits Mega Knight Minion Horde
Royal Recruits Minion Horde Mega Knight
Royal Recruits Zap Minion Horde
Mega Knight Zap Minion Horde Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits
Zap
Minion Horde
Royal Recruits
Fire Spirit Zap Minion Horde Mega Knight
Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Minion Horde
Zap Minion Horde Royal Recruits
Fire Spirit Zap
Fire Spirit
Minion Horde
Zap
Zap Minion Horde
Minion Horde Royal Recruits Mega Knight
Minion Horde
Fire Spirit Zap Mega Knight
Fire Spirit Zap Mega Knight
Minion Horde Mega Knight
Zap Minion Horde Royal Recruits
Zap Fire Spirit Mega Knight
Minion Horde
Zap
Zap Mega Knight
Zap
Fire Spirit Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Zap Minion Horde Fire Spirit Royal Recruits
Fire Spirit Zap
Minion Horde Mega Knight
Zap
Zap
Minion Horde Royal Recruits Mega Knight
Zap Minion Horde Royal Recruits
Zap
Zap Royal Recruits Mega Knight

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