My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Fire Spirit Goblin Gang Mega Minion Dart Goblin Balloon Lumberjack
Zap
Fire Spirit Goblin Gang Dart Goblin Balloon
Barbarian Barrel
Fire Spirit Knight Goblin Gang Dart Goblin Lumberjack
The Log
Fire Spirit Goblin Gang Dart Goblin Lumberjack
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Dart Goblin
Royal Delivery
Fire Spirit Knight Goblin Gang Mega Minion Dart Goblin Balloon Lumberjack
Fireball
Goblin Gang Mega Minion Dart Goblin Balloon Lumberjack
Poison
Goblin Gang Mega Minion Dart Goblin Balloon
Lightning
Knight Mega Minion Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Goblin Gang Mega Minion Dart Goblin Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Goblin Gang

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mega Minion Balloon Lumberjack
Zap
Mega Minion Balloon Fire Spirit Knight Dart Goblin Lumberjack
Knight
Goblin Gang Mega Minion Dart Goblin Balloon Fire Spirit Zap Lumberjack
Goblin Gang
Knight Dart Goblin Balloon
Mega Minion
Zap Knight Fire Spirit Balloon
Dart Goblin
Knight Zap Goblin Gang Balloon
Balloon
Zap Knight Lumberjack Fire Spirit Goblin Gang Mega Minion Dart Goblin
Lumberjack
Balloon Fire Spirit Zap Knight

Defense Synergies 5 11

Fire Spirit
Knight Zap
Zap
Mega Minion Fire Spirit Knight Goblin Gang Dart Goblin Lumberjack
Knight
Fire Spirit Goblin Gang Mega Minion Dart Goblin Zap Lumberjack
Goblin Gang
Knight Zap Dart Goblin Lumberjack
Mega Minion
Zap Knight Dart Goblin Lumberjack
Dart Goblin
Knight Zap Goblin Gang Mega Minion Lumberjack
Balloon
Lumberjack
Zap Knight Goblin Gang Mega Minion Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Dart Goblin
Lumberjack Zap Knight Goblin Gang Mega Minion Dart Goblin
Goblin Gang Lumberjack Fire Spirit Knight Mega Minion Dart Goblin
Lumberjack Knight Goblin Gang Mega Minion Dart Goblin
Lumberjack
Goblin Gang Fire Spirit Zap Mega Minion Dart Goblin Lumberjack
Mega Minion Dart Goblin Fire Spirit Zap Goblin Gang
Zap Dart Goblin
Goblin Gang Lumberjack
Knight Goblin Gang Fire Spirit Dart Goblin Lumberjack
Goblin Gang Dart Goblin Zap Knight Mega Minion Lumberjack
Mega Minion Zap Goblin Gang Dart Goblin
Lumberjack Fire Spirit Zap Knight Goblin Gang
Fire Spirit Zap Goblin Gang Mega Minion Dart Goblin Lumberjack
Knight Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack
Fire Spirit Zap Knight Goblin Gang Mega Minion Dart Goblin Lumberjack
Zap Fire Spirit Knight Mega Minion Dart Goblin Lumberjack
Dart Goblin Lumberjack
Goblin Gang Fire Spirit Knight Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap
Zap Knight Goblin Gang Mega Minion Lumberjack
Goblin Gang Lumberjack Zap Knight
Goblin Gang Lumberjack Zap Knight
Knight Goblin Gang Lumberjack
Fire Spirit Zap Goblin Gang Dart Goblin
Goblin Gang Knight Mega Minion Dart Goblin Lumberjack
Knight Lumberjack
Zap Knight Mega Minion
Goblin Gang Mega Minion Dart Goblin
Knight Mega Minion Dart Goblin Lumberjack
Zap
Knight Goblin Gang Lumberjack
Dart Goblin
Goblin Gang Zap Knight Mega Minion Dart Goblin Lumberjack
Zap Mega Minion Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin
Dart Goblin
Knight Dart Goblin
Fire Spirit Zap
Fire Spirit Zap Mega Minion Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Dart Goblin
Zap Dart Goblin
Fire Spirit Goblin Gang Lumberjack
Zap Knight Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Fire Spirit Zap Mega Minion Dart Goblin
Fire Spirit Zap Dart Goblin
Zap
Zap Fire Spirit
Mega Minion
Zap Dart Goblin
Zap
Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Zap Mega Minion Dart Goblin
Mega Minion
Zap Dart Goblin
Zap
Zap Fire Spirit Goblin Gang Dart Goblin
Fire Spirit Zap Mega Minion Dart Goblin
Knight Goblin Gang Mega Minion Dart Goblin Lumberjack
Zap Dart Goblin
Zap
Mega Minion Dart Goblin
Zap Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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