My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Golem Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Valkyrie Wizard Ice Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Balloon Ice Wizard Electro Wizard
Fireball
Wizard Balloon Ice Wizard Electro Wizard
Poison
Wizard Balloon Ice Wizard Electro Wizard
Lightning
Valkyrie Wizard Balloon Ice Wizard Electro Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Ice Wizard Valkyrie Electro Wizard Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tornado Ice Wizard Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Rage Balloon Golem
Rage
Balloon Wizard Electro Wizard
Tornado
Wizard Valkyrie Balloon Golem Ice Wizard
Balloon
Valkyrie Rage Wizard Tornado Golem Ice Wizard Electro Wizard
Golem
Wizard Tornado Balloon Ice Wizard Electro Wizard
Ice Wizard
Tornado Balloon Golem
Electro Wizard
Valkyrie Rage Balloon Golem

Defense Synergies 2 7

Valkyrie
Wizard Tornado Ice Wizard Electro Wizard
Wizard
Tornado Valkyrie Ice Wizard Electro Wizard
Rage
Tornado
Wizard Ice Wizard Valkyrie Electro Wizard
Balloon
Golem
Ice Wizard
Tornado Valkyrie Wizard
Electro Wizard
Valkyrie Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard
Tornado Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard
Valkyrie Tornado
Tornado Valkyrie Ice Wizard Electro Wizard
Tornado Electro Wizard Wizard Ice Wizard
Valkyrie Electro Wizard
Tornado Ice Wizard
Tornado Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Wizard Tornado
Wizard Tornado Ice Wizard Electro Wizard
Valkyrie Wizard Ice Wizard Electro Wizard
Valkyrie Wizard Tornado Electro Wizard
Electro Wizard
Tornado Electro Wizard
Wizard Valkyrie Tornado Electro Wizard
Valkyrie Wizard Tornado Ice Wizard Electro Wizard
Valkyrie Wizard Tornado Ice Wizard Electro Wizard
Tornado Electro Wizard
Valkyrie Wizard Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Valkyrie Wizard
Valkyrie Electro Wizard
Valkyrie Tornado Electro Wizard
Valkyrie
Wizard Tornado Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard
Valkyrie
Electro Wizard Valkyrie Tornado
Valkyrie
Valkyrie Tornado Electro Wizard
Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Valkyrie Tornado
Valkyrie Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado Ice Wizard Electro Wizard
Valkyrie
Wizard Valkyrie
Wizard Tornado Ice Wizard
Wizard Tornado
Wizard Tornado Ice Wizard
Wizard Tornado
Tornado Electro Wizard
Valkyrie Wizard Tornado Electro Wizard
Wizard Tornado
Wizard
Wizard
Tornado
Wizard Electro Wizard
Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Tornado Valkyrie Wizard Ice Wizard
Wizard Tornado Ice Wizard Electro Wizard
Wizard Tornado
Tornado
Wizard Tornado Ice Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard
Wizard Tornado Ice Wizard Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Tornado
Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard

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