My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Giant Skeleton Night Witch
Giant Snowball
Bats Goblin Gang Balloon Night Witch
Zap
Bats Goblin Gang Balloon Night Witch
Barbarian Barrel
Goblin Gang Giant Skeleton Night Witch
The Log
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Balloon Giant Skeleton Night Witch
Fireball
Goblin Gang Balloon Night Witch
Poison
Bats Goblin Gang Balloon Night Witch
Lightning
Mini P.E.K.K.A Balloon Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Mini P.E.K.K.A Night Witch Balloon Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Balloon Giant Skeleton
Fireball
Mini P.E.K.K.A
Bats Goblin Gang Giant Skeleton Lightning
Balloon
Bats Goblin Gang Giant Skeleton
Giant Skeleton
Bats Goblin Gang Mini P.E.K.K.A Balloon Lightning Night Witch
Lightning
Mini P.E.K.K.A Giant Skeleton
Night Witch
Giant Skeleton

Defense Synergies 0 5

Bats
Mini P.E.K.K.A Giant Skeleton
Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Goblin Gang Fireball
Balloon
Giant Skeleton
Bats Goblin Gang
Lightning
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball
Mini P.E.K.K.A Bats Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Bats Giant Skeleton Lightning Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang
Lightning Fireball Mini P.E.K.K.A Giant Skeleton
Goblin Gang Fireball Bats Night Witch
Bats Lightning Goblin Gang Fireball Night Witch
Lightning Fireball Giant Skeleton
Mini P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Giant Skeleton Night Witch
Bats Goblin Gang Fireball Giant Skeleton Night Witch
Bats Goblin Gang Fireball Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang Fireball Giant Skeleton Lightning
Fireball Bats Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A Lightning
Bats Goblin Gang Fireball Mini P.E.K.K.A Night Witch
Fireball Bats Goblin Gang Night Witch
Bats Fireball Giant Skeleton
Mini P.E.K.K.A
Goblin Gang Bats Fireball Mini P.E.K.K.A Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Giant Skeleton
Fireball Goblin Gang Mini P.E.K.K.A Lightning
Goblin Gang Giant Skeleton Bats Mini P.E.K.K.A Lightning
Goblin Gang Mini P.E.K.K.A Giant Skeleton Lightning Bats Fireball Night Witch
Giant Skeleton Goblin Gang Mini P.E.K.K.A Night Witch
Fireball Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Fireball Giant Skeleton Lightning Night Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Lightning Bats Fireball Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A Giant Skeleton
Lightning Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Lightning Goblin Gang Fireball Night Witch
Fireball
Goblin Gang Bats Fireball Mini P.E.K.K.A Giant Skeleton Lightning Night Witch
Bats Fireball Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Giant Skeleton
Fireball
Lightning Fireball Giant Skeleton
Lightning Fireball Giant Skeleton
Fireball
Fireball Bats
Fireball Lightning
Fireball Lightning
Lightning Bats Goblin Gang Fireball Mini P.E.K.K.A Night Witch
Lightning Fireball
Fireball Lightning
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
Bats Mini P.E.K.K.A Lightning Night Witch
Lightning Fireball Mini P.E.K.K.A
Lightning Fireball
Lightning Fireball Giant Skeleton Night Witch
Lightning Fireball
Lightning
Lightning Fireball
Fireball
Fireball Lightning
Fireball Lightning
Fireball Lightning
Lightning Bats Fireball Night Witch
Lightning Bats Fireball
Lightning Fireball Mini P.E.K.K.A Night Witch
Lightning Fireball Night Witch
Lightning Fireball
Giant Skeleton
Fireball Lightning
Lightning Bats Goblin Gang Fireball Night Witch
Fireball Lightning
Fireball
Fireball Lightning Goblin Gang Mini P.E.K.K.A
Fireball Lightning
Lightning Fireball Giant Skeleton
Bats Goblin Gang Fireball Giant Skeleton Lightning
Bats Fireball Lightning
Lightning Fireball Giant Skeleton

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