My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Bandit
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Balloon Bandit
Barbarian Barrel
Goblin Gang Executioner Bandit Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Balloon Executioner Bandit Lumberjack
Fireball
Goblin Gang Balloon Executioner Bandit Lumberjack
Poison
Goblin Gang Balloon Executioner
Lightning
Mini P.E.K.K.A Balloon Executioner Bandit Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Bandit Mini P.E.K.K.A Lumberjack Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Bandit Mini P.E.K.K.A

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Mini P.E.K.K.A Executioner Bandit Lumberjack Mega Knight
Goblin Gang
Mini P.E.K.K.A Balloon Bandit
Mini P.E.K.K.A
Zap Goblin Gang Lumberjack Mega Knight
Balloon
Zap Lumberjack Goblin Gang Executioner Bandit Mega Knight
Executioner
Zap Balloon Bandit Mega Knight
Bandit
Zap Goblin Gang Balloon Executioner Lumberjack Mega Knight
Lumberjack
Balloon Zap Mini P.E.K.K.A Bandit Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Balloon Executioner Bandit Lumberjack

Defense Synergies 2 13

Zap
Mini P.E.K.K.A Mega Knight Goblin Gang Executioner Bandit Lumberjack
Goblin Gang
Zap Mini P.E.K.K.A Bandit Lumberjack
Mini P.E.K.K.A
Zap Goblin Gang Executioner
Balloon
Executioner
Zap Mini P.E.K.K.A Bandit Lumberjack Mega Knight
Bandit
Zap Goblin Gang Executioner Lumberjack Mega Knight
Lumberjack
Zap Goblin Gang Executioner Bandit
Mega Knight
Zap Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Mini P.E.K.K.A Lumberjack Zap Goblin Gang Executioner Bandit Mega Knight
Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight Executioner Bandit
Mini P.E.K.K.A Lumberjack Goblin Gang Bandit Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Goblin Gang Zap Executioner Bandit Lumberjack Mega Knight
Zap Goblin Gang Executioner
Zap Bandit Mega Knight
Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Bandit Lumberjack Mega Knight
Goblin Gang Executioner Zap Bandit Lumberjack Mega Knight
Executioner Zap Goblin Gang
Mini P.E.K.K.A Lumberjack Mega Knight Zap Goblin Gang Bandit
Executioner Mega Knight Zap Goblin Gang Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Goblin Gang Bandit Lumberjack Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Bandit Lumberjack Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Executioner Lumberjack
Mega Knight Zap Goblin Gang Executioner Bandit Lumberjack
Zap Executioner Bandit Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Goblin Gang Mega Knight Mini P.E.K.K.A Executioner Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight Zap Bandit
Bandit Zap Goblin Gang Mini P.E.K.K.A Executioner Lumberjack Mega Knight
Goblin Gang Bandit Lumberjack Mega Knight Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight Zap Bandit
Goblin Gang Mini P.E.K.K.A Executioner Bandit Lumberjack Mega Knight
Executioner Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Bandit Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Zap Mega Knight Mini P.E.K.K.A Bandit
Goblin Gang
Mega Knight Mini P.E.K.K.A Lumberjack
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Goblin Gang Executioner Bandit Lumberjack
Executioner Mega Knight
Goblin Gang Zap Mini P.E.K.K.A Executioner Lumberjack
Executioner Mega Knight Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Executioner Bandit
Bandit
Executioner Zap Mega Knight
Executioner Zap
Executioner
Zap Executioner
Zap Bandit
Goblin Gang Mini P.E.K.K.A Lumberjack
Zap Bandit
Zap Executioner
Executioner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner Bandit Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Zap Executioner Bandit
Zap Bandit Mega Knight
Zap Bandit
Zap Executioner
Zap
Mini P.E.K.K.A
Zap Bandit Mega Knight
Zap
Mega Knight
Zap Goblin Gang Bandit
Zap Executioner
Goblin Gang Mini P.E.K.K.A Executioner Lumberjack Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Goblin Gang
Zap Executioner
Zap Executioner Bandit Mega Knight

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