My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Baby Dragon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Bandit
Giant Snowball
Fire Spirit Bomber Wall Breakers Baby Dragon
Zap
Fire Spirit Bomber Wall Breakers Bandit
Barbarian Barrel
Fire Spirit Bomber Wall Breakers Bandit
The Log
Fire Spirit Bomber Wall Breakers Bandit
Earthquake
Bomber
Arrows
Fire Spirit Bomber Wall Breakers
Royal Delivery
Fire Spirit Bomber Wall Breakers Baby Dragon Bandit
Fireball
Bomber Wall Breakers Baby Dragon Bandit
Poison
Bomber
Lightning
Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Wall Breakers Rage The Log Bandit Baby Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Wall Breakers Rage

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Baby Dragon Golem Bandit
Bomber
Golem Baby Dragon Bandit
Wall Breakers
Fire Spirit Baby Dragon The Log
Rage
Baby Dragon
Golem Fire Spirit Bomber Wall Breakers Bandit
Golem
Bomber Baby Dragon Fire Spirit The Log Bandit
The Log
Wall Breakers Golem Bandit
Bandit
Fire Spirit Bomber Baby Dragon Golem The Log

Defense Synergies 0 6

Fire Spirit
The Log
Bomber
The Log Bandit
Wall Breakers
Rage
Baby Dragon
The Log Bandit
Golem
The Log
Fire Spirit Bomber Baby Dragon Bandit
Bandit
Bomber Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon The Log
Bomber The Log Bandit
Fire Spirit Bomber Bandit
Bomber Bandit
Bomber The Log
The Log Fire Spirit Bomber Baby Dragon Bandit
Fire Spirit Baby Dragon
Baby Dragon The Log Bandit
Fire Spirit Bomber Bandit
Bomber Baby Dragon The Log Bandit
Baby Dragon
Fire Spirit Bomber The Log Bandit
Fire Spirit Bomber Baby Dragon The Log
Bandit
The Log Bandit
Bomber
Fire Spirit Bomber Baby Dragon The Log Bandit
Baby Dragon The Log Fire Spirit Bomber Bandit
Bomber Fire Spirit Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Bomber Baby Dragon The Log
Bandit The Log
The Log Bandit
Bandit
Fire Spirit Baby Dragon
Bandit
Baby Dragon The Log Bandit
The Log
Bandit
Bomber Baby Dragon
Bomber Baby Dragon The Log
Bomber Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
The Log
Bomber Fire Spirit Baby Dragon The Log
Fire Spirit Baby Dragon
Fire Spirit Bomber Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log Bandit
Fire Spirit
The Log Bandit
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Bomber Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Bomber
Fire Spirit Bomber Baby Dragon The Log Bandit
Fire Spirit Bomber Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Fire Spirit Bomber Baby Dragon
The Log Baby Dragon Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Fire Spirit Baby Dragon
Bomber The Log Bandit
The Log
Fire Spirit Bandit
Fire Spirit Baby Dragon
The Log
Baby Dragon
The Log Bomber Baby Dragon
Baby Dragon The Log
Baby Dragon The Log Bandit

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