My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Goblin Barrel
Giant Snowball
Archers Minions Goblin Gang Goblin Barrel
Zap
Archers Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Goblin Barrel Executioner
The Log
Archers Goblin Gang Goblin Barrel
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Minions Goblin Gang Goblin Barrel
Royal Delivery
Archers Minions Goblin Gang Goblin Barrel Executioner P.E.K.K.A
Fireball
Archers Minions Goblin Gang Goblin Barrel Executioner
Poison
Archers Minions Goblin Gang Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Goblin Gang Goblin Barrel Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Archers Minions Executioner
Archers
Zap Arrows P.E.K.K.A
Arrows
Zap P.E.K.K.A Archers Goblin Barrel
Minions
Zap P.E.K.K.A
Goblin Gang
Goblin Barrel P.E.K.K.A
Goblin Barrel
Goblin Gang Arrows P.E.K.K.A
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Archers Minions Goblin Gang Goblin Barrel Executioner

Defense Synergies 0 12

Zap
Archers Arrows Minions Goblin Gang Executioner P.E.K.K.A
Archers
Zap Minions Goblin Gang P.E.K.K.A
Arrows
Zap P.E.K.K.A
Minions
Zap Archers P.E.K.K.A
Goblin Gang
Zap Archers P.E.K.K.A
Goblin Barrel
Executioner
Zap
P.E.K.K.A
Zap Archers Arrows Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner
P.E.K.K.A Zap Minions Goblin Gang Executioner
Goblin Gang P.E.K.K.A Archers Minions Executioner
P.E.K.K.A Minions Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang Zap Archers Minions Executioner
Minions Zap Archers Arrows Goblin Gang Executioner
Zap Arrows P.E.K.K.A
P.E.K.K.A Minions Goblin Gang
Goblin Gang Archers
Archers Minions Goblin Gang Executioner Zap Arrows
Arrows Minions Executioner Zap Archers Goblin Gang
P.E.K.K.A Zap Minions Goblin Gang
Executioner Zap Arrows Minions Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Arrows Minions Goblin Gang Executioner P.E.K.K.A
Arrows Zap Archers Minions Goblin Gang Executioner
Zap Arrows Executioner Archers Minions
P.E.K.K.A
Goblin Gang Archers Arrows Minions Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers P.E.K.K.A
Zap Archers Arrows Goblin Gang Executioner
Goblin Gang P.E.K.K.A Zap Minions
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Executioner
Arrows Executioner Zap Archers Minions Goblin Gang
Goblin Gang P.E.K.K.A Archers Minions
P.E.K.K.A
Zap P.E.K.K.A Minions
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Executioner
Archers Executioner
Goblin Gang Zap Archers Minions Executioner P.E.K.K.A
Arrows Minions Executioner Zap Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner
Arrows
Arrows
Executioner Zap Arrows
Arrows Executioner Zap Minions
Archers Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Minions Goblin Gang
Zap Arrows
Zap Archers Arrows Executioner
Executioner
Arrows Minions
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows
Minions
Zap Archers Arrows Executioner
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Zap Executioner
Zap Arrows
Zap Arrows
Zap Archers Arrows Executioner
Zap Minions
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Archers Minions Goblin Gang
Zap Archers Arrows Executioner
Arrows
Goblin Gang Executioner
Arrows Zap Executioner
Zap Arrows
Executioner P.E.K.K.A
Zap Minions Goblin Gang
Zap Executioner
Zap Executioner

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