My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner
Giant Snowball
Minions Goblin Gang Tombstone Musketeer Miner
Zap
Minions Goblin Gang Tombstone
Barbarian Barrel
Goblin Gang Tombstone Musketeer Electro Wizard
The Log
Goblin Gang Tombstone Musketeer
Earthquake
Goblin Gang Tombstone
Arrows
Minions Goblin Gang Tombstone
Royal Delivery
Minions Goblin Gang Musketeer Miner Electro Wizard
Fireball
Minions Goblin Gang Tombstone Musketeer Electro Wizard
Poison
Minions Goblin Gang Tombstone Musketeer Electro Wizard
Lightning
Tombstone Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Tombstone Miner Musketeer Electro Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Tombstone

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Miner
Minions
Miner
Goblin Gang
Miner
Tombstone
Musketeer
Miner
Lightning
Arrows
Miner
Minions Goblin Gang Arrows Musketeer Electro Wizard
Electro Wizard
Miner

Defense Synergies 2 11

Arrows
Tombstone Lightning
Minions
Tombstone Musketeer Electro Wizard
Goblin Gang
Musketeer Tombstone Miner Electro Wizard
Tombstone
Musketeer Arrows Minions Goblin Gang Electro Wizard
Musketeer
Goblin Gang Tombstone Minions Miner Electro Wizard
Lightning
Arrows
Miner
Goblin Gang Musketeer
Electro Wizard
Minions Goblin Gang Tombstone Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Tombstone Musketeer Electro Wizard
Minions Goblin Gang Tombstone Musketeer Electro Wizard
Goblin Gang Minions Tombstone Musketeer Lightning Electro Wizard
Minions Goblin Gang Tombstone Musketeer Electro Wizard
Lightning Arrows Tombstone
Arrows Goblin Gang Minions Musketeer Electro Wizard
Minions Musketeer Lightning Electro Wizard Arrows Goblin Gang Tombstone
Lightning Arrows Musketeer Electro Wizard
Minions Goblin Gang Tombstone Musketeer
Goblin Gang Musketeer Miner Electro Wizard
Minions Goblin Gang Electro Wizard Arrows Tombstone Musketeer
Arrows Minions Musketeer Goblin Gang Electro Wizard
Tombstone Minions Goblin Gang Musketeer Lightning Electro Wizard
Arrows Minions Goblin Gang Tombstone Electro Wizard
Goblin Gang Tombstone Electro Wizard
Goblin Gang Lightning Electro Wizard
Arrows Minions Goblin Gang Tombstone Musketeer Electro Wizard
Arrows Tombstone Minions Goblin Gang Musketeer Electro Wizard
Arrows Minions Tombstone Musketeer Electro Wizard
Musketeer Electro Wizard
Goblin Gang Arrows Minions Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Electro Wizard
Electro Wizard Arrows Goblin Gang Musketeer Lightning Miner
Goblin Gang Tombstone Minions Musketeer Lightning Electro Wizard
Goblin Gang Lightning Musketeer Electro Wizard
Goblin Gang Tombstone Musketeer
Arrows Minions Goblin Gang Musketeer Electro Wizard
Goblin Gang Minions Tombstone Musketeer Lightning Electro Wizard
Lightning Electro Wizard Minions Tombstone
Goblin Gang Tombstone Musketeer
Minions Tombstone Musketeer
Lightning Arrows Electro Wizard
Lightning Goblin Gang Tombstone
Musketeer
Goblin Gang Tombstone Electro Wizard Minions Musketeer Lightning
Arrows Minions Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Musketeer
Arrows Musketeer Miner Electro Wizard
Lightning Arrows Miner
Lightning Arrows Musketeer
Arrows
Arrows Minions Musketeer
Arrows Musketeer
Arrows Lightning
Arrows Miner Lightning
Lightning Minions Goblin Gang Musketeer Electro Wizard
Lightning Miner Arrows Musketeer Electro Wizard
Lightning Arrows Musketeer
Lightning Musketeer Miner
Lightning Arrows Minions Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows
Minions Lightning
Lightning Arrows Musketeer Electro Wizard
Lightning Arrows Miner
Lightning Minions Musketeer
Lightning Arrows
Musketeer Lightning
Lightning Arrows Musketeer
Arrows
Arrows Miner Musketeer Lightning Electro Wizard
Lightning Arrows Musketeer Miner
Lightning Miner Arrows Musketeer
Lightning Arrows Musketeer Electro Wizard
Lightning Electro Wizard Minions Musketeer
Lightning
Lightning Arrows Musketeer Miner
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Minions Goblin Gang Tombstone Musketeer
Lightning Arrows Musketeer Electro Wizard
Arrows
Lightning Miner Goblin Gang Musketeer Electro Wizard
Arrows Musketeer Lightning
Lightning Arrows
Musketeer
Minions Goblin Gang Musketeer Lightning Electro Wizard
Musketeer Lightning Electro Wizard
Lightning Musketeer Miner Electro Wizard

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