My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Hog Rider Lumberjack
Zap
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Mega Minion Hog Rider Electro Wizard Lumberjack
Fireball
Mega Minion Hog Rider Electro Wizard Lumberjack
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Hog Rider Electro Wizard Lumberjack Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Mega Minion Hog Rider

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Hog Rider Electro Wizard Lumberjack Mega Knight
Arrows
Zap Hog Rider Mega Minion Lightning Lumberjack Mega Knight
Mega Minion
Zap Arrows Mega Knight
Hog Rider
Zap Arrows Lightning Electro Wizard Lumberjack Mega Knight
Lightning
Hog Rider Arrows
Electro Wizard
Zap Hog Rider Lumberjack Mega Knight
Lumberjack
Zap Arrows Hog Rider Electro Wizard Mega Knight
Mega Knight
Zap Arrows Mega Minion Hog Rider Electro Wizard Lumberjack

Defense Synergies 4 10

Zap
Mega Minion Electro Wizard Mega Knight Arrows Lumberjack
Arrows
Mega Knight Zap Mega Minion Lightning Lumberjack
Mega Minion
Zap Arrows Electro Wizard Lumberjack Mega Knight
Hog Rider
Lightning
Arrows
Electro Wizard
Zap Mega Minion Lumberjack Mega Knight
Lumberjack
Zap Arrows Mega Minion Electro Wizard
Mega Knight
Zap Arrows Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Electro Wizard
Lumberjack Zap Mega Minion Electro Wizard Mega Knight
Lumberjack Mega Knight Mega Minion Lightning Electro Wizard
Lumberjack Mega Minion Electro Wizard Mega Knight
Lightning Arrows Lumberjack Mega Knight
Arrows Zap Mega Minion Electro Wizard Lumberjack Mega Knight
Mega Minion Lightning Electro Wizard Zap Arrows
Lightning Zap Arrows Electro Wizard Mega Knight
Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Arrows Mega Minion Lumberjack Mega Knight
Arrows Mega Minion Zap Electro Wizard
Lumberjack Mega Knight Zap Lightning Electro Wizard
Mega Knight Zap Arrows Mega Minion Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Zap Lightning Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Electro Wizard Lumberjack
Arrows Mega Knight Zap Mega Minion Electro Wizard Lumberjack
Zap Arrows Mega Minion Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Arrows Mega Minion Lightning Lumberjack Mega Knight
Lumberjack Mega Knight Zap Lightning Electro Wizard
Lightning Lumberjack Mega Knight Zap Electro Wizard
Lumberjack Mega Knight
Arrows Zap Electro Wizard
Mega Minion Lightning Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Lightning Electro Wizard Mega Knight Mega Minion
Mega Minion
Mega Knight Mega Minion Lumberjack
Lightning Mega Knight Zap Arrows Electro Wizard
Lightning Mega Knight Lumberjack
Mega Knight
Electro Wizard Zap Mega Minion Lightning Lumberjack
Arrows Mega Knight Zap Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Electro Wizard
Lightning Arrows
Lightning Arrows
Zap Arrows Mega Knight
Arrows Zap Mega Minion
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Electro Wizard Lumberjack
Lightning Zap Arrows Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows Mega Minion Electro Wizard Mega Knight
Lightning Zap Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Mega Knight
Mega Minion
Arrows Zap Lightning Electro Wizard
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows
Lightning Zap Arrows Electro Wizard
Zap Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning Zap Arrows Mega Knight
Zap Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning
Zap Lightning Electro Wizard
Lightning Zap Arrows Mega Minion Electro Wizard
Arrows
Lightning Mega Minion Electro Wizard Lumberjack Mega Knight
Arrows Zap Lightning
Lightning Zap Arrows
Mega Minion Mega Knight
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard Mega Knight

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