My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Golem Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Ice Golem Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Hogs Goblin Barrel
Giant Snowball
Spear Goblins Bats Royal Hogs Goblin Barrel
Zap
Spear Goblins Bats Mortar Royal Hogs Goblin Barrel
Barbarian Barrel
Spear Goblins Mortar Royal Hogs Goblin Barrel
The Log
Spear Goblins Royal Hogs Goblin Barrel
Earthquake
Spear Goblins Mortar Royal Hogs Goblin Barrel
Arrows
Spear Goblins Bats Royal Hogs Goblin Barrel
Royal Delivery
Spear Goblins Bats Royal Hogs Goblin Barrel
Fireball
Mortar Royal Hogs Goblin Barrel
Poison
Spear Goblins Bats Mortar Royal Hogs
Lightning
Mortar Ice Golem
Rocket
Mortar Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Ice Golem Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Ice Golem Arrows Goblin Barrel Mortar Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Ice Golem Arrows

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Goblin Barrel Mortar Royal Hogs Golem
Bats
Ice Golem Mortar Royal Hogs Goblin Barrel Golem
Arrows
Royal Hogs Golem Mortar Goblin Barrel
Mortar
Spear Goblins Bats Arrows Ice Golem
Ice Golem
Spear Goblins Bats Goblin Barrel Mortar Royal Hogs
Royal Hogs
Arrows Spear Goblins Bats Ice Golem Goblin Barrel
Goblin Barrel
Spear Goblins Ice Golem Bats Arrows Royal Hogs Golem
Golem
Arrows Spear Goblins Bats Goblin Barrel

Defense Synergies 1 8

Spear Goblins
Ice Golem Bats Arrows Mortar
Bats
Spear Goblins Mortar Ice Golem
Arrows
Spear Goblins Mortar Ice Golem
Mortar
Spear Goblins Bats Arrows Ice Golem
Ice Golem
Spear Goblins Bats Arrows Mortar
Royal Hogs
Goblin Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Ice Golem
Bats Mortar
Mortar Bats
Bats Mortar
Arrows
Arrows Spear Goblins Bats
Bats Spear Goblins Arrows Mortar
Arrows Ice Golem
Mortar
Spear Goblins Ice Golem
Bats Spear Goblins Arrows Ice Golem
Arrows Spear Goblins Bats
Mortar Bats
Bats Arrows Mortar
Mortar
Mortar
Bats Arrows Mortar
Arrows Mortar Spear Goblins Bats
Arrows Mortar Spear Goblins Bats Ice Golem
Mortar
Spear Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem
Arrows Mortar Ice Golem
Spear Goblins Bats Ice Golem
Bats Ice Golem
Arrows Bats Ice Golem
Spear Goblins Bats Ice Golem
Spear Goblins Bats Mortar Ice Golem
Bats
Arrows
Ice Golem
Spear Goblins Bats Mortar Ice Golem
Bats Arrows Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Ice Golem
Arrows Mortar
Arrows
Arrows Ice Golem
Arrows Mortar
Arrows Spear Goblins Bats Ice Golem
Arrows Mortar
Arrows Ice Golem
Arrows Mortar
Bats
Arrows Mortar
Arrows
Mortar Ice Golem
Arrows Mortar
Arrows Mortar Ice Golem
Spear Goblins Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats
Arrows Mortar
Arrows Mortar
Arrows
Arrows Mortar
Arrows Ice Golem Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats Arrows Ice Golem
Bats
Arrows Mortar
Arrows
Arrows
Spear Goblins Bats
Arrows
Arrows
Arrows Mortar Ice Golem
Arrows
Bats
Bats
Mortar

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